Add OutputName to Build Settings for game output exe/package renaming
#1174
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@@ -17,6 +17,12 @@ API_CLASS(sealed, Namespace="FlaxEditor.Content.Settings") class FLAXENGINE_API
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DECLARE_SCRIPTING_TYPE_MINIMAL(BuildSettings);
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public:
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/// <summary>
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/// Name of the output app created by the build system. Used to rename main executable (eg. MyGame.exe) or final package name (eg. MyGame.apk). Custom tokens: ${PROJECT_NAME}, ${COMPANY_NAME}.
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/// </summary>
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API_FIELD(Attributes="EditorOrder(0), EditorDisplay(\"General\")")
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String OutputName = TEXT("${PROJECT_NAME}");
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/// <summary>
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/// The maximum amount of assets to include into a single assets package. Asset packages will split into several packages if need to.
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/// </summary>
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