Improve GI quality

This commit is contained in:
Wojciech Figat
2022-05-31 15:52:19 +02:00
parent bdc7b3b754
commit 641d04a50e
7 changed files with 34 additions and 25 deletions

View File

@@ -117,6 +117,7 @@ float4 PS_Lighting(AtlasVertexOutput input) : SV_Target
// Sample irradiance
float bias = 1.0f;
float3 irradiance = SampleDDGIIrradiance(DDGI, ProbesState, ProbesDistance, ProbesIrradiance, gBuffer.WorldPos, gBuffer.Normal, bias);
//irradiance = 0;
// Calculate lighting
float3 diffuseColor = GetDiffuseColor(gBuffer);