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@@ -62,6 +62,8 @@ namespace FlaxEditor.Modules
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private ContextMenuButton _menuGamePlayCurrentScenes;
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private ContextMenuButton _menuGameStop;
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private ContextMenuButton _menuGamePause;
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private ContextMenuButton _menuGameCookAndRun;
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private ContextMenuButton _menuGameRunCookedGame;
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private ContextMenuButton _menuToolsBuildScenes;
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private ContextMenuButton _menuToolsBakeLightmaps;
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private ContextMenuButton _menuToolsClearLightmaps;
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@@ -510,7 +512,7 @@ namespace FlaxEditor.Modules
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MenuFile = MainMenu.AddButton("File");
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var cm = MenuFile.ContextMenu;
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cm.VisibleChanged += OnMenuFileShowHide;
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_menuSaveAll = cm.AddButton("Save All", inputOptions.Save.ToString(), Editor.SaveAll);
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_menuSaveAll = cm.AddButton("Save All", inputOptions.Save, Editor.SaveAll);
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_menuFileSaveScenes = cm.AddButton("Save scenes", Editor.Scene.SaveScenes);
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_menuFileCloseScenes = cm.AddButton("Close scenes", Editor.Scene.CloseAllScenes);
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cm.AddSeparator();
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@@ -526,18 +528,18 @@ namespace FlaxEditor.Modules
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MenuEdit = MainMenu.AddButton("Edit");
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cm = MenuEdit.ContextMenu;
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cm.VisibleChanged += OnMenuEditShowHide;
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_menuEditUndo = cm.AddButton(string.Empty, inputOptions.Undo.ToString(), Editor.PerformUndo);
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_menuEditRedo = cm.AddButton(string.Empty, inputOptions.Redo.ToString(), Editor.PerformRedo);
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_menuEditUndo = cm.AddButton(string.Empty, inputOptions.Undo, Editor.PerformUndo);
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_menuEditRedo = cm.AddButton(string.Empty, inputOptions.Redo, Editor.PerformRedo);
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cm.AddSeparator();
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_menuEditCut = cm.AddButton("Cut", inputOptions.Cut.ToString(), Editor.SceneEditing.Cut);
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_menuEditCopy = cm.AddButton("Copy", inputOptions.Copy.ToString(), Editor.SceneEditing.Copy);
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_menuEditPaste = cm.AddButton("Paste", inputOptions.Paste.ToString(), Editor.SceneEditing.Paste);
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_menuEditCut = cm.AddButton("Cut", inputOptions.Cut, Editor.SceneEditing.Cut);
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_menuEditCopy = cm.AddButton("Copy", inputOptions.Copy, Editor.SceneEditing.Copy);
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_menuEditPaste = cm.AddButton("Paste", inputOptions.Paste, Editor.SceneEditing.Paste);
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cm.AddSeparator();
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_menuEditDelete = cm.AddButton("Delete", inputOptions.Delete.ToString(), Editor.SceneEditing.Delete);
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_menuEditDuplicate = cm.AddButton("Duplicate", inputOptions.Duplicate.ToString(), Editor.SceneEditing.Duplicate);
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_menuEditDelete = cm.AddButton("Delete", inputOptions.Delete, Editor.SceneEditing.Delete);
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_menuEditDuplicate = cm.AddButton("Duplicate", inputOptions.Duplicate, Editor.SceneEditing.Duplicate);
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cm.AddSeparator();
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_menuEditSelectAll = cm.AddButton("Select all", inputOptions.SelectAll.ToString(), Editor.SceneEditing.SelectAllScenes);
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_menuEditFind = cm.AddButton("Find", inputOptions.Search.ToString(), Editor.Windows.SceneWin.Search);
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_menuEditSelectAll = cm.AddButton("Select all", inputOptions.SelectAll, Editor.SceneEditing.SelectAllScenes);
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_menuEditFind = cm.AddButton("Find", inputOptions.Search, Editor.Windows.SceneWin.Search);
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// Scene
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MenuScene = MainMenu.AddButton("Scene");
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@@ -555,18 +557,20 @@ namespace FlaxEditor.Modules
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cm = MenuGame.ContextMenu;
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cm.VisibleChanged += OnMenuGameShowHide;
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_menuGamePlayGame = cm.AddButton("Play Game", Editor.Simulation.RequestPlayGameOrStopPlay);
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_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", Editor.Simulation.RequestPlayScenesOrStopPlay);
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_menuGameStop = cm.AddButton("Stop Game", Editor.Simulation.RequestStopPlay);
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_menuGamePause = cm.AddButton("Pause", inputOptions.Pause.ToString(), Editor.Simulation.RequestPausePlay);
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_menuGamePlayGame = cm.AddButton("Play Game", inputOptions.Play, Editor.Simulation.RequestPlayGameOrStopPlay);
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_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", inputOptions.PlayCurrentScenes, Editor.Simulation.RequestPlayScenesOrStopPlay);
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_menuGameStop = cm.AddButton("Stop Game", inputOptions.Play, Editor.Simulation.RequestStopPlay);
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_menuGamePause = cm.AddButton("Pause", inputOptions.Pause, Editor.Simulation.RequestPausePlay);
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cm.AddSeparator();
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var numberOfClientsMenu = cm.AddChildMenu("Number of game clients");
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_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
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cm.AddSeparator();
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cm.AddButton("Cook & Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
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cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
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_menuGameCookAndRun = cm.AddButton("Cook & Run", inputOptions.CookAndRun, Editor.Windows.GameCookerWin.BuildAndRun);
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_menuGameCookAndRun.LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
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_menuGameRunCookedGame = cm.AddButton("Run cooked game", inputOptions.RunCookedGame, Editor.Windows.GameCookerWin.RunCooked);
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_menuGameRunCookedGame.LinkTooltip("Runs the game build from the last cooking output. Use 'Cook & Run' or Game Cooker first.");
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// Tools
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MenuTools = MainMenu.AddButton("Tools");
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@@ -642,8 +646,12 @@ namespace FlaxEditor.Modules
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_menuEditDuplicate.ShortKeys = inputOptions.Duplicate.ToString();
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_menuEditSelectAll.ShortKeys = inputOptions.SelectAll.ToString();
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_menuEditFind.ShortKeys = inputOptions.Search.ToString();
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_menuGamePlayCurrentScenes.ShortKeys = inputOptions.Play.ToString();
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_menuGamePlayGame.ShortKeys = inputOptions.Play.ToString();
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_menuGamePlayCurrentScenes.ShortKeys = inputOptions.PlayCurrentScenes.ToString();
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_menuGamePause.ShortKeys = inputOptions.Pause.ToString();
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_menuGameStop.ShortKeys = inputOptions.Play.ToString();
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_menuGameCookAndRun.ShortKeys = inputOptions.CookAndRun.ToString();
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_menuGameRunCookedGame.ShortKeys = inputOptions.RunCookedGame.ToString();
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MainMenuShortcutKeysUpdated?.Invoke();
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}
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@@ -692,7 +700,7 @@ namespace FlaxEditor.Modules
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playActionGroup.SelectedChanged = SetPlayAction;
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Editor.Options.OptionsChanged += options => { playActionGroup.Selected = options.Interface.PlayButtonAction; };
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_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game({inputOptions.Pause})");
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_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game ({inputOptions.Pause})");
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_toolStripStep = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Skip64, Editor.Simulation.RequestPlayOneFrame).LinkTooltip("Step one frame in game");
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UpdateToolstrip();
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