Add Editor input options for Play Current Scenes and running cooked game

This commit is contained in:
2023-08-26 12:19:37 +03:00
parent 248304a78f
commit 642766d9cc
4 changed files with 63 additions and 21 deletions

View File

@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
@@ -269,6 +270,24 @@ namespace FlaxEditor.GUI.ContextMenu
return item;
}
/// <summary>
/// Adds the button.
/// </summary>
/// <param name="text">The text.</param>
/// <param name="binding">The input binding.</param>
/// <param name="clicked">On button clicked event.</param>
/// <returns>Created context menu item control.</returns>
public ContextMenuButton AddButton(string text, InputBinding binding, Action clicked)
{
var item = new ContextMenuButton(this, text, binding.ToString())
{
Parent = _panel
};
item.Clicked += clicked;
SortButtons();
return item;
}
/// <summary>
/// Gets the child menu (with that name).
/// </summary>

View File

@@ -62,6 +62,8 @@ namespace FlaxEditor.Modules
private ContextMenuButton _menuGamePlayCurrentScenes;
private ContextMenuButton _menuGameStop;
private ContextMenuButton _menuGamePause;
private ContextMenuButton _menuGameCookAndRun;
private ContextMenuButton _menuGameRunCookedGame;
private ContextMenuButton _menuToolsBuildScenes;
private ContextMenuButton _menuToolsBakeLightmaps;
private ContextMenuButton _menuToolsClearLightmaps;
@@ -510,7 +512,7 @@ namespace FlaxEditor.Modules
MenuFile = MainMenu.AddButton("File");
var cm = MenuFile.ContextMenu;
cm.VisibleChanged += OnMenuFileShowHide;
_menuSaveAll = cm.AddButton("Save All", inputOptions.Save.ToString(), Editor.SaveAll);
_menuSaveAll = cm.AddButton("Save All", inputOptions.Save, Editor.SaveAll);
_menuFileSaveScenes = cm.AddButton("Save scenes", Editor.Scene.SaveScenes);
_menuFileCloseScenes = cm.AddButton("Close scenes", Editor.Scene.CloseAllScenes);
cm.AddSeparator();
@@ -526,18 +528,18 @@ namespace FlaxEditor.Modules
MenuEdit = MainMenu.AddButton("Edit");
cm = MenuEdit.ContextMenu;
cm.VisibleChanged += OnMenuEditShowHide;
_menuEditUndo = cm.AddButton(string.Empty, inputOptions.Undo.ToString(), Editor.PerformUndo);
_menuEditRedo = cm.AddButton(string.Empty, inputOptions.Redo.ToString(), Editor.PerformRedo);
_menuEditUndo = cm.AddButton(string.Empty, inputOptions.Undo, Editor.PerformUndo);
_menuEditRedo = cm.AddButton(string.Empty, inputOptions.Redo, Editor.PerformRedo);
cm.AddSeparator();
_menuEditCut = cm.AddButton("Cut", inputOptions.Cut.ToString(), Editor.SceneEditing.Cut);
_menuEditCopy = cm.AddButton("Copy", inputOptions.Copy.ToString(), Editor.SceneEditing.Copy);
_menuEditPaste = cm.AddButton("Paste", inputOptions.Paste.ToString(), Editor.SceneEditing.Paste);
_menuEditCut = cm.AddButton("Cut", inputOptions.Cut, Editor.SceneEditing.Cut);
_menuEditCopy = cm.AddButton("Copy", inputOptions.Copy, Editor.SceneEditing.Copy);
_menuEditPaste = cm.AddButton("Paste", inputOptions.Paste, Editor.SceneEditing.Paste);
cm.AddSeparator();
_menuEditDelete = cm.AddButton("Delete", inputOptions.Delete.ToString(), Editor.SceneEditing.Delete);
_menuEditDuplicate = cm.AddButton("Duplicate", inputOptions.Duplicate.ToString(), Editor.SceneEditing.Duplicate);
_menuEditDelete = cm.AddButton("Delete", inputOptions.Delete, Editor.SceneEditing.Delete);
_menuEditDuplicate = cm.AddButton("Duplicate", inputOptions.Duplicate, Editor.SceneEditing.Duplicate);
cm.AddSeparator();
_menuEditSelectAll = cm.AddButton("Select all", inputOptions.SelectAll.ToString(), Editor.SceneEditing.SelectAllScenes);
_menuEditFind = cm.AddButton("Find", inputOptions.Search.ToString(), Editor.Windows.SceneWin.Search);
_menuEditSelectAll = cm.AddButton("Select all", inputOptions.SelectAll, Editor.SceneEditing.SelectAllScenes);
_menuEditFind = cm.AddButton("Find", inputOptions.Search, Editor.Windows.SceneWin.Search);
// Scene
MenuScene = MainMenu.AddButton("Scene");
@@ -555,18 +557,20 @@ namespace FlaxEditor.Modules
cm = MenuGame.ContextMenu;
cm.VisibleChanged += OnMenuGameShowHide;
_menuGamePlayGame = cm.AddButton("Play Game", Editor.Simulation.RequestPlayGameOrStopPlay);
_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", Editor.Simulation.RequestPlayScenesOrStopPlay);
_menuGameStop = cm.AddButton("Stop Game", Editor.Simulation.RequestStopPlay);
_menuGamePause = cm.AddButton("Pause", inputOptions.Pause.ToString(), Editor.Simulation.RequestPausePlay);
_menuGamePlayGame = cm.AddButton("Play Game", inputOptions.Play, Editor.Simulation.RequestPlayGameOrStopPlay);
_menuGamePlayCurrentScenes = cm.AddButton("Play Current Scenes", inputOptions.PlayCurrentScenes, Editor.Simulation.RequestPlayScenesOrStopPlay);
_menuGameStop = cm.AddButton("Stop Game", inputOptions.Play, Editor.Simulation.RequestStopPlay);
_menuGamePause = cm.AddButton("Pause", inputOptions.Pause, Editor.Simulation.RequestPausePlay);
cm.AddSeparator();
var numberOfClientsMenu = cm.AddChildMenu("Number of game clients");
_numberOfClientsGroup.AddItemsToContextMenu(numberOfClientsMenu.ContextMenu);
cm.AddSeparator();
cm.AddButton("Cook & Run", Editor.Windows.GameCookerWin.BuildAndRun).LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
cm.AddButton("Run cooked game", Editor.Windows.GameCookerWin.RunCooked).LinkTooltip("Runs the game build from the last cooking output. Use Cook&Play or Game Cooker first.");
_menuGameCookAndRun = cm.AddButton("Cook & Run", inputOptions.CookAndRun, Editor.Windows.GameCookerWin.BuildAndRun);
_menuGameCookAndRun.LinkTooltip("Runs Game Cooker to build the game for this platform and runs the game after.");
_menuGameRunCookedGame = cm.AddButton("Run cooked game", inputOptions.RunCookedGame, Editor.Windows.GameCookerWin.RunCooked);
_menuGameRunCookedGame.LinkTooltip("Runs the game build from the last cooking output. Use 'Cook & Run' or Game Cooker first.");
// Tools
MenuTools = MainMenu.AddButton("Tools");
@@ -642,8 +646,12 @@ namespace FlaxEditor.Modules
_menuEditDuplicate.ShortKeys = inputOptions.Duplicate.ToString();
_menuEditSelectAll.ShortKeys = inputOptions.SelectAll.ToString();
_menuEditFind.ShortKeys = inputOptions.Search.ToString();
_menuGamePlayCurrentScenes.ShortKeys = inputOptions.Play.ToString();
_menuGamePlayGame.ShortKeys = inputOptions.Play.ToString();
_menuGamePlayCurrentScenes.ShortKeys = inputOptions.PlayCurrentScenes.ToString();
_menuGamePause.ShortKeys = inputOptions.Pause.ToString();
_menuGameStop.ShortKeys = inputOptions.Play.ToString();
_menuGameCookAndRun.ShortKeys = inputOptions.CookAndRun.ToString();
_menuGameRunCookedGame.ShortKeys = inputOptions.RunCookedGame.ToString();
MainMenuShortcutKeysUpdated?.Invoke();
}
@@ -692,7 +700,7 @@ namespace FlaxEditor.Modules
playActionGroup.SelectedChanged = SetPlayAction;
Editor.Options.OptionsChanged += options => { playActionGroup.Selected = options.Interface.PlayButtonAction; };
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game({inputOptions.Pause})");
_toolStripPause = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Pause64, Editor.Simulation.RequestResumeOrPause).LinkTooltip($"Pause/Resume game ({inputOptions.Pause})");
_toolStripStep = (ToolStripButton)ToolStrip.AddButton(Editor.Icons.Skip64, Editor.Simulation.RequestPlayOneFrame).LinkTooltip("Step one frame in game");
UpdateToolstrip();

View File

@@ -85,17 +85,29 @@ namespace FlaxEditor.Options
public InputBinding SnapToGround = new InputBinding(KeyboardKeys.End);
[DefaultValue(typeof(InputBinding), "F5")]
[EditorDisplay("Scene"), EditorOrder(510)]
[EditorDisplay("Scene", "Play/Stop"), EditorOrder(510)]
public InputBinding Play = new InputBinding(KeyboardKeys.F5);
[DefaultValue(typeof(InputBinding), "None")]
[EditorDisplay("Scene", "Play Current Scenes/Stop"), EditorOrder(520)]
public InputBinding PlayCurrentScenes = new InputBinding(KeyboardKeys.None);
[DefaultValue(typeof(InputBinding), "F6")]
[EditorDisplay("Scene"), EditorOrder(520)]
[EditorDisplay("Scene"), EditorOrder(530)]
public InputBinding Pause = new InputBinding(KeyboardKeys.F6);
[DefaultValue(typeof(InputBinding), "F11")]
[EditorDisplay("Scene"), EditorOrder(530)]
[EditorDisplay("Scene"), EditorOrder(540)]
public InputBinding StepFrame = new InputBinding(KeyboardKeys.F11);
[DefaultValue(typeof(InputBinding), "None")]
[EditorDisplay("Scene", "Cook & Run"), EditorOrder(550)]
public InputBinding CookAndRun = new InputBinding(KeyboardKeys.None);
[DefaultValue(typeof(InputBinding), "None")]
[EditorDisplay("Scene", "Run cooked game"), EditorOrder(560)]
public InputBinding RunCookedGame = new InputBinding(KeyboardKeys.None);
#endregion
#region Debugger

View File

@@ -39,8 +39,11 @@ namespace FlaxEditor.Windows
InputActions.Add(options => options.Delete, Editor.SceneEditing.Delete);
InputActions.Add(options => options.Search, () => Editor.Windows.SceneWin.Search());
InputActions.Add(options => options.Play, Editor.Simulation.DelegatePlayOrStopPlayInEditor);
InputActions.Add(options => options.PlayCurrentScenes, Editor.Simulation.RequestPlayScenesOrStopPlay);
InputActions.Add(options => options.Pause, Editor.Simulation.RequestResumeOrPause);
InputActions.Add(options => options.StepFrame, Editor.Simulation.RequestPlayOneFrame);
InputActions.Add(options => options.CookAndRun, () => Editor.Windows.GameCookerWin.BuildAndRun());
InputActions.Add(options => options.RunCookedGame, () => Editor.Windows.GameCookerWin.RunCooked());
}
}
}