Add Editor input options for Play Current Scenes and running cooked game
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@@ -85,17 +85,29 @@ namespace FlaxEditor.Options
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public InputBinding SnapToGround = new InputBinding(KeyboardKeys.End);
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[DefaultValue(typeof(InputBinding), "F5")]
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[EditorDisplay("Scene"), EditorOrder(510)]
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[EditorDisplay("Scene", "Play/Stop"), EditorOrder(510)]
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public InputBinding Play = new InputBinding(KeyboardKeys.F5);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene", "Play Current Scenes/Stop"), EditorOrder(520)]
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public InputBinding PlayCurrentScenes = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "F6")]
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[EditorDisplay("Scene"), EditorOrder(520)]
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[EditorDisplay("Scene"), EditorOrder(530)]
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public InputBinding Pause = new InputBinding(KeyboardKeys.F6);
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[DefaultValue(typeof(InputBinding), "F11")]
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[EditorDisplay("Scene"), EditorOrder(530)]
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[EditorDisplay("Scene"), EditorOrder(540)]
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public InputBinding StepFrame = new InputBinding(KeyboardKeys.F11);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene", "Cook & Run"), EditorOrder(550)]
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public InputBinding CookAndRun = new InputBinding(KeyboardKeys.None);
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[DefaultValue(typeof(InputBinding), "None")]
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[EditorDisplay("Scene", "Run cooked game"), EditorOrder(560)]
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public InputBinding RunCookedGame = new InputBinding(KeyboardKeys.None);
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#endregion
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#region Debugger
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