Update SDL to 3.2.0
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11
Source/ThirdParty/SDL/SDL3/SDL_guid.h
vendored
11
Source/ThirdParty/SDL/SDL3/SDL_guid.h
vendored
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -26,13 +26,14 @@
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*
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* A GUID is a 128-bit value that represents something that is uniquely
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* identifiable by this value: "globally unique."
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*
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* SDL provides functions to convert a GUID to/from a string.
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*/
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#ifndef SDL_guid_h_
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#define SDL_guid_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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@@ -55,7 +56,7 @@ extern "C" {
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* GUIDs may be platform-dependent (i.e., the same device may report different
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* GUIDs on different operating systems).
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*
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* \since This struct is available since SDL 3.0.0.
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* \since This struct is available since SDL 3.2.0.
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*/
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typedef struct SDL_GUID {
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Uint8 data[16];
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@@ -70,7 +71,7 @@ typedef struct SDL_GUID {
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* \param pszGUID buffer in which to write the ASCII string.
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* \param cbGUID the size of pszGUID, should be at least 33 bytes.
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_StringToGUID
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*/
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@@ -86,7 +87,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GUIDToString(SDL_GUID guid, char *pszGUID,
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* \param pchGUID string containing an ASCII representation of a GUID.
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* \returns a SDL_GUID structure.
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*
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* \since This function is available since SDL 3.0.0.
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* \since This function is available since SDL 3.2.0.
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*
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* \sa SDL_GUIDToString
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*/
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