Update SDL to 3.2.0
This commit is contained in:
401
Source/ThirdParty/SDL/SDL3/SDL_storage.h
vendored
401
Source/ThirdParty/SDL/SDL3/SDL_storage.h
vendored
@@ -1,6 +1,6 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -22,7 +22,222 @@
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/**
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* # CategoryStorage
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*
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* SDL storage container management.
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* The storage API is a high-level API designed to abstract away the
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* portability issues that come up when using something lower-level (in SDL's
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* case, this sits on top of the [Filesystem](CategoryFilesystem) and
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* [IOStream](CategoryIOStream) subsystems). It is significantly more
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* restrictive than a typical filesystem API, for a number of reasons:
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*
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* 1. **What to Access:** A common pitfall with existing filesystem APIs is
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* the assumption that all storage is monolithic. However, many other
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* platforms (game consoles in particular) are more strict about what _type_
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* of filesystem is being accessed; for example, game content and user data
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* are usually two separate storage devices with entirely different
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* characteristics (and possibly different low-level APIs altogether!).
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*
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* 2. **How to Access:** Another common mistake is applications assuming that
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* all storage is universally writeable - again, many platforms treat game
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* content and user data as two separate storage devices, and only user data
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* is writeable while game content is read-only.
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*
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* 3. **When to Access:** The most common portability issue with filesystem
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* access is _timing_ - you cannot always assume that the storage device is
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* always accessible all of the time, nor can you assume that there are no
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* limits to how long you have access to a particular device.
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*
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* Consider the following example:
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*
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* ```c
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* void ReadGameData(void)
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* {
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* extern char** fileNames;
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* extern size_t numFiles;
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* for (size_t i = 0; i < numFiles; i += 1) {
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* FILE *data = fopen(fileNames[i], "rwb");
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* if (data == NULL) {
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* // Something bad happened!
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* } else {
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* // A bunch of stuff happens here
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* fclose(data);
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* }
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* }
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* }
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*
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* void ReadSave(void)
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* {
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* FILE *save = fopen("saves/save0.sav", "rb");
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* if (save == NULL) {
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* // Something bad happened!
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* } else {
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* // A bunch of stuff happens here
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* fclose(save);
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* }
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* }
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*
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* void WriteSave(void)
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* {
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* FILE *save = fopen("saves/save0.sav", "wb");
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* if (save == NULL) {
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* // Something bad happened!
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* } else {
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* // A bunch of stuff happens here
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* fclose(save);
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* }
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* }
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* ```
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*
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* Going over the bullet points again:
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*
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* 1. **What to Access:** This code accesses a global filesystem; game data
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* and saves are all presumed to be in the current working directory (which
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* may or may not be the game's installation folder!).
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*
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* 2. **How to Access:** This code assumes that content paths are writeable,
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* and that save data is also writeable despite being in the same location as
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* the game data.
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*
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* 3. **When to Access:** This code assumes that they can be called at any
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* time, since the filesystem is always accessible and has no limits on how
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* long the filesystem is being accessed.
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*
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* Due to these assumptions, the filesystem code is not portable and will fail
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* under these common scenarios:
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*
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* - The game is installed on a device that is read-only, both content loading
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* and game saves will fail or crash outright
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* - Game/User storage is not implicitly mounted, so no files will be found
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* for either scenario when a platform requires explicitly mounting
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* filesystems
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* - Save data may not be safe since the I/O is not being flushed or
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* validated, so an error occurring elsewhere in the program may result in
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* missing/corrupted save data
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*
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* When using SDL_Storage, these types of problems are virtually impossible to
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* trip over:
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*
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* ```c
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* void ReadGameData(void)
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* {
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* extern char** fileNames;
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* extern size_t numFiles;
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*
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* SDL_Storage *title = SDL_OpenTitleStorage(NULL, 0);
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* if (title == NULL) {
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* // Something bad happened!
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* }
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* while (!SDL_StorageReady(title)) {
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* SDL_Delay(1);
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* }
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*
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* for (size_t i = 0; i < numFiles; i += 1) {
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* void* dst;
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* Uint64 dstLen = 0;
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*
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* if (SDL_GetStorageFileSize(title, fileNames[i], &dstLen) && dstLen > 0) {
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* dst = SDL_malloc(dstLen);
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* if (SDL_ReadStorageFile(title, fileNames[i], dst, dstLen)) {
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* // A bunch of stuff happens here
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* } else {
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* // Something bad happened!
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* }
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* SDL_free(dst);
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* } else {
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* // Something bad happened!
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* }
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* }
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*
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* SDL_CloseStorage(title);
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* }
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*
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* void ReadSave(void)
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* {
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* SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0);
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* if (user == NULL) {
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* // Something bad happened!
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* }
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* while (!SDL_StorageReady(user)) {
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* SDL_Delay(1);
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* }
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*
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* Uint64 saveLen = 0;
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* if (SDL_GetStorageFileSize(user, "save0.sav", &saveLen) && saveLen > 0) {
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* void* dst = SDL_malloc(saveLen);
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* if (SDL_ReadStorageFile(user, "save0.sav", dst, saveLen)) {
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* // A bunch of stuff happens here
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* } else {
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* // Something bad happened!
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* }
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* SDL_free(dst);
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* } else {
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* // Something bad happened!
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* }
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*
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* SDL_CloseStorage(user);
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* }
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*
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* void WriteSave(void)
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* {
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* SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0);
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* if (user == NULL) {
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* // Something bad happened!
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* }
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* while (!SDL_StorageReady(user)) {
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* SDL_Delay(1);
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* }
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*
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* extern void *saveData; // A bunch of stuff happened here...
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* extern Uint64 saveLen;
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* if (!SDL_WriteStorageFile(user, "save0.sav", saveData, saveLen)) {
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* // Something bad happened!
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* }
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*
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* SDL_CloseStorage(user);
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* }
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* ```
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*
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* Note the improvements that SDL_Storage makes:
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*
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* 1. **What to Access:** This code explicitly reads from a title or user
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* storage device based on the context of the function.
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*
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* 2. **How to Access:** This code explicitly uses either a read or write
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* function based on the context of the function.
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*
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* 3. **When to Access:** This code explicitly opens the device when it needs
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* to, and closes it when it is finished working with the filesystem.
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*
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* The result is an application that is significantly more robust against the
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* increasing demands of platforms and their filesystems!
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*
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* A publicly available example of an SDL_Storage backend is the
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* [Steam Cloud](https://partner.steamgames.com/doc/features/cloud)
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* backend - you can initialize Steamworks when starting the program, and then
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* SDL will recognize that Steamworks is initialized and automatically use
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* ISteamRemoteStorage when the application opens user storage. More
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* importantly, when you _open_ storage it knows to begin a "batch" of
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* filesystem operations, and when you _close_ storage it knows to end and
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* flush the batch. This is used by Steam to support
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* [Dynamic Cloud Sync](https://steamcommunity.com/groups/steamworks/announcements/detail/3142949576401813670)
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* ; users can save data on one PC, put the device to sleep, and then continue
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* playing on another PC (and vice versa) with the save data fully
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* synchronized across all devices, allowing for a seamless experience without
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* having to do full restarts of the program.
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*
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* ## Notes on valid paths
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*
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* All paths in the Storage API use Unix-style path separators ('/'). Using a
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* different path separator will not work, even if the underlying platform
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* would otherwise accept it. This is to keep code using the Storage API
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* portable between platforms and Storage implementations and simplify app
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* code.
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*
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* Paths with relative directories ("." and "..") are forbidden by the Storage
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* API.
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*
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* All valid UTF-8 strings (discounting the NULL terminator character and the
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* '/' path separator) are usable for filenames, however, an underlying
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* Storage implementation may not support particularly strange sequences and
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* refuse to create files with those names, etc.
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*/
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#ifndef SDL_storage_h_
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@@ -40,8 +255,6 @@
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extern "C" {
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#endif
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/* !!! FIXME: Don't let this ship without async R/W support!!! */
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/**
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* Function interface for SDL_Storage.
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*
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@@ -52,44 +265,61 @@ extern "C" {
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* It is not usually necessary to do this; SDL provides standard
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* implementations for many things you might expect to do with an SDL_Storage.
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*
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* \since This struct is available since SDL 3.0.0.
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* This structure should be initialized using SDL_INIT_INTERFACE()
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*
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* \since This struct is available since SDL 3.2.0.
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*
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* \sa SDL_INIT_INTERFACE
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*/
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typedef struct SDL_StorageInterface
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{
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/* The version of this interface */
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Uint32 version;
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/* Called when the storage is closed */
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int (SDLCALL *close)(void *userdata);
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bool (SDLCALL *close)(void *userdata);
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/* Optional, returns whether the storage is currently ready for access */
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SDL_bool (SDLCALL *ready)(void *userdata);
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bool (SDLCALL *ready)(void *userdata);
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/* Enumerate a directory, optional for write-only storage */
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int (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata);
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bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata);
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/* Get path information, optional for write-only storage */
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int (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info);
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bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info);
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/* Read a file from storage, optional for write-only storage */
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int (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length);
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bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length);
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/* Write a file to storage, optional for read-only storage */
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int (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length);
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bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length);
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/* Create a directory, optional for read-only storage */
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int (SDLCALL *mkdir)(void *userdata, const char *path);
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bool (SDLCALL *mkdir)(void *userdata, const char *path);
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/* Remove a file or empty directory, optional for read-only storage */
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int (SDLCALL *remove)(void *userdata, const char *path);
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bool (SDLCALL *remove)(void *userdata, const char *path);
|
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|
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/* Rename a path, optional for read-only storage */
|
||||
int (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath);
|
||||
bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath);
|
||||
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/* Copy a file, optional for read-only storage */
|
||||
int (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath);
|
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bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath);
|
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|
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/* Get the space remaining, optional for read-only storage */
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Uint64 (SDLCALL *space_remaining)(void *userdata);
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} SDL_StorageInterface;
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/* Check the size of SDL_StorageInterface
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*
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* If this assert fails, either the compiler is padding to an unexpected size,
|
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* or the interface has been updated and this should be updated to match and
|
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* the code using this interface should be updated to handle the old version.
|
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*/
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SDL_COMPILE_TIME_ASSERT(SDL_StorageInterface_SIZE,
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(sizeof(void *) == 4 && sizeof(SDL_StorageInterface) == 48) ||
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(sizeof(void *) == 8 && sizeof(SDL_StorageInterface) == 96));
|
||||
|
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/**
|
||||
* An abstract interface for filesystem access.
|
||||
*
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@@ -97,7 +327,7 @@ typedef struct SDL_StorageInterface
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* functions like SDL_OpenTitleStorage or SDL_OpenUserStorage, etc, or create
|
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* an object with a custom implementation using SDL_OpenStorage.
|
||||
*
|
||||
* \since This struct is available since SDL 3.0.0.
|
||||
* \since This struct is available since SDL 3.2.0.
|
||||
*/
|
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typedef struct SDL_Storage SDL_Storage;
|
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||||
@@ -109,7 +339,7 @@ typedef struct SDL_Storage SDL_Storage;
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* \returns a title storage container on success or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
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||||
* \sa SDL_CloseStorage
|
||||
* \sa SDL_GetStorageFileSize
|
||||
@@ -132,7 +362,7 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenTitleStorage(const char *overr
|
||||
* \returns a user storage container on success or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseStorage
|
||||
* \sa SDL_GetStorageFileSize
|
||||
@@ -156,7 +386,7 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenUserStorage(const char *org, c
|
||||
* \returns a filesystem storage container on success or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseStorage
|
||||
* \sa SDL_GetStorageFileSize
|
||||
@@ -176,16 +406,21 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenFileStorage(const char *path);
|
||||
* should use the built-in implementations in SDL, like SDL_OpenTitleStorage()
|
||||
* or SDL_OpenUserStorage().
|
||||
*
|
||||
* \param iface the function table to be used by this container.
|
||||
* \param userdata the pointer that will be passed to the store interface.
|
||||
* This function makes a copy of `iface` and the caller does not need to keep
|
||||
* it around after this call.
|
||||
*
|
||||
* \param iface the interface that implements this storage, initialized using
|
||||
* SDL_INIT_INTERFACE().
|
||||
* \param userdata the pointer that will be passed to the interface functions.
|
||||
* \returns a storage container on success or NULL on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_CloseStorage
|
||||
* \sa SDL_GetStorageFileSize
|
||||
* \sa SDL_GetStorageSpaceRemaining
|
||||
* \sa SDL_INIT_INTERFACE
|
||||
* \sa SDL_ReadStorageFile
|
||||
* \sa SDL_StorageReady
|
||||
* \sa SDL_WriteStorageFile
|
||||
@@ -196,33 +431,33 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInter
|
||||
* Closes and frees a storage container.
|
||||
*
|
||||
* \param storage a storage container to close.
|
||||
* \returns 0 if the container was freed with no errors, a negative value
|
||||
* otherwise; call SDL_GetError() for more information. Even if the
|
||||
* function returns an error, the container data will be freed; the
|
||||
* error is only for informational purposes.
|
||||
* \returns true if the container was freed with no errors, false otherwise;
|
||||
* call SDL_GetError() for more information. Even if the function
|
||||
* returns an error, the container data will be freed; the error is
|
||||
* only for informational purposes.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_OpenFileStorage
|
||||
* \sa SDL_OpenStorage
|
||||
* \sa SDL_OpenTitleStorage
|
||||
* \sa SDL_OpenUserStorage
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_CloseStorage(SDL_Storage *storage);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
|
||||
|
||||
/**
|
||||
* Checks if the storage container is ready to use.
|
||||
*
|
||||
* This function should be called in regular intervals until it returns
|
||||
* SDL_TRUE - however, it is not recommended to spinwait on this call, as the
|
||||
* backend may depend on a synchronous message loop.
|
||||
* This function should be called in regular intervals until it returns true -
|
||||
* however, it is not recommended to spinwait on this call, as the backend may
|
||||
* depend on a synchronous message loop.
|
||||
*
|
||||
* \param storage a storage container to query.
|
||||
* \returns SDL_TRUE if the container is ready, SDL_FALSE otherwise.
|
||||
* \returns true if the container is ready, false otherwise.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
|
||||
|
||||
/**
|
||||
* Query the size of a file within a storage container.
|
||||
@@ -230,34 +465,38 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
|
||||
* \param storage a storage container to query.
|
||||
* \param path the relative path of the file to query.
|
||||
* \param length a pointer to be filled with the file's length.
|
||||
* \returns 0 if the file could be queried or a negative error code on
|
||||
* failure; call SDL_GetError() for more information.
|
||||
* \returns true if the file could be queried or false on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_ReadStorageFile
|
||||
* \sa SDL_StorageReady
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length);
|
||||
|
||||
/**
|
||||
* Synchronously read a file from a storage container into a client-provided
|
||||
* buffer.
|
||||
*
|
||||
* The value of `length` must match the length of the file exactly; call
|
||||
* SDL_GetStorageFileSize() to get this value. This behavior may be relaxed in
|
||||
* a future release.
|
||||
*
|
||||
* \param storage a storage container to read from.
|
||||
* \param path the relative path of the file to read.
|
||||
* \param destination a client-provided buffer to read the file into.
|
||||
* \param length the length of the destination buffer.
|
||||
* \returns 0 if the file was read or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true if the file was read or false on failure; call SDL_GetError()
|
||||
* for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetStorageFileSize
|
||||
* \sa SDL_StorageReady
|
||||
* \sa SDL_WriteStorageFile
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length);
|
||||
|
||||
/**
|
||||
* Synchronously write a file from client memory into a storage container.
|
||||
@@ -266,64 +505,73 @@ extern SDL_DECLSPEC int SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const
|
||||
* \param path the relative path of the file to write.
|
||||
* \param source a client-provided buffer to write from.
|
||||
* \param length the length of the source buffer.
|
||||
* \returns 0 if the file was written or a negative error code on failure;
|
||||
* call SDL_GetError() for more information.
|
||||
* \returns true if the file was written or false on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_GetStorageSpaceRemaining
|
||||
* \sa SDL_ReadStorageFile
|
||||
* \sa SDL_StorageReady
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length);
|
||||
|
||||
/**
|
||||
* Create a directory in a writable storage container.
|
||||
*
|
||||
* \param storage a storage container.
|
||||
* \param path the path of the directory to create.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StorageReady
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path);
|
||||
|
||||
/**
|
||||
* Enumerate a directory in a storage container through a callback function.
|
||||
*
|
||||
* This function provides every directory entry through an app-provided
|
||||
* callback, called once for each directory entry, until all results have been
|
||||
* provided or the callback returns <= 0.
|
||||
* provided or the callback returns either SDL_ENUM_SUCCESS or
|
||||
* SDL_ENUM_FAILURE.
|
||||
*
|
||||
* This will return false if there was a system problem in general, or if a
|
||||
* callback returns SDL_ENUM_FAILURE. A successful return means a callback
|
||||
* returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries
|
||||
* were enumerated.
|
||||
*
|
||||
* If `path` is NULL, this is treated as a request to enumerate the root of
|
||||
* the storage container's tree. An empty string also works for this.
|
||||
*
|
||||
* \param storage a storage container.
|
||||
* \param path the path of the directory to enumerate.
|
||||
* \param path the path of the directory to enumerate, or NULL for the root.
|
||||
* \param callback a function that is called for each entry in the directory.
|
||||
* \param userdata a pointer that is passed to `callback`.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StorageReady
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata);
|
||||
|
||||
/**
|
||||
* Remove a file or an empty directory in a writable storage container.
|
||||
*
|
||||
* \param storage a storage container.
|
||||
* \param path the path of the directory to enumerate.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StorageReady
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path);
|
||||
|
||||
/**
|
||||
* Rename a file or directory in a writable storage container.
|
||||
@@ -331,14 +579,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, cons
|
||||
* \param storage a storage container.
|
||||
* \param oldpath the old path.
|
||||
* \param newpath the new path.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StorageReady
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath);
|
||||
|
||||
/**
|
||||
* Copy a file in a writable storage container.
|
||||
@@ -346,14 +594,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, cons
|
||||
* \param storage a storage container.
|
||||
* \param oldpath the old path.
|
||||
* \param newpath the new path.
|
||||
* \returns 0 on success or a negative error code on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
* \returns true on success or false on failure; call SDL_GetError() for more
|
||||
* information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StorageReady
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath);
|
||||
|
||||
/**
|
||||
* Get information about a filesystem path in a storage container.
|
||||
@@ -362,14 +610,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const
|
||||
* \param path the path to query.
|
||||
* \param info a pointer filled in with information about the path, or NULL to
|
||||
* check for the existence of a file.
|
||||
* \returns 0 on success or a negative error code if the file doesn't exist,
|
||||
* or another failure; call SDL_GetError() for more information.
|
||||
* \returns true on success or false if the file doesn't exist, or another
|
||||
* failure; call SDL_GetError() for more information.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StorageReady
|
||||
*/
|
||||
extern SDL_DECLSPEC int SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info);
|
||||
extern SDL_DECLSPEC bool SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info);
|
||||
|
||||
/**
|
||||
* Queries the remaining space in a storage container.
|
||||
@@ -377,7 +625,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, con
|
||||
* \param storage a storage container to query.
|
||||
* \returns the amount of remaining space, in bytes.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*
|
||||
* \sa SDL_StorageReady
|
||||
* \sa SDL_WriteStorageFile
|
||||
@@ -401,8 +649,11 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *sto
|
||||
* convenience, but if `count` is non-NULL, on return it will contain the
|
||||
* number of items in the array, not counting the NULL terminator.
|
||||
*
|
||||
* If `path` is NULL, this is treated as a request to enumerate the root of
|
||||
* the storage container's tree. An empty string also works for this.
|
||||
*
|
||||
* \param storage a storage container.
|
||||
* \param path the path of the directory to enumerate.
|
||||
* \param path the path of the directory to enumerate, or NULL for the root.
|
||||
* \param pattern the pattern that files in the directory must match. Can be
|
||||
* NULL.
|
||||
* \param flags `SDL_GLOB_*` bitflags that affect this search.
|
||||
@@ -417,7 +668,7 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *sto
|
||||
* \threadsafety It is safe to call this function from any thread, assuming
|
||||
* the `storage` object is thread-safe.
|
||||
*
|
||||
* \since This function is available since SDL 3.0.0.
|
||||
* \since This function is available since SDL 3.2.0.
|
||||
*/
|
||||
extern SDL_DECLSPEC char ** SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user