Update SDL to 3.2.0

This commit is contained in:
2024-10-07 21:53:20 +03:00
committed by Ari Vuollet
parent f5313b9ffd
commit 642d90a293
90 changed files with 20294 additions and 5787 deletions

View File

@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -22,7 +22,222 @@
/**
* # CategoryStorage
*
* SDL storage container management.
* The storage API is a high-level API designed to abstract away the
* portability issues that come up when using something lower-level (in SDL's
* case, this sits on top of the [Filesystem](CategoryFilesystem) and
* [IOStream](CategoryIOStream) subsystems). It is significantly more
* restrictive than a typical filesystem API, for a number of reasons:
*
* 1. **What to Access:** A common pitfall with existing filesystem APIs is
* the assumption that all storage is monolithic. However, many other
* platforms (game consoles in particular) are more strict about what _type_
* of filesystem is being accessed; for example, game content and user data
* are usually two separate storage devices with entirely different
* characteristics (and possibly different low-level APIs altogether!).
*
* 2. **How to Access:** Another common mistake is applications assuming that
* all storage is universally writeable - again, many platforms treat game
* content and user data as two separate storage devices, and only user data
* is writeable while game content is read-only.
*
* 3. **When to Access:** The most common portability issue with filesystem
* access is _timing_ - you cannot always assume that the storage device is
* always accessible all of the time, nor can you assume that there are no
* limits to how long you have access to a particular device.
*
* Consider the following example:
*
* ```c
* void ReadGameData(void)
* {
* extern char** fileNames;
* extern size_t numFiles;
* for (size_t i = 0; i < numFiles; i += 1) {
* FILE *data = fopen(fileNames[i], "rwb");
* if (data == NULL) {
* // Something bad happened!
* } else {
* // A bunch of stuff happens here
* fclose(data);
* }
* }
* }
*
* void ReadSave(void)
* {
* FILE *save = fopen("saves/save0.sav", "rb");
* if (save == NULL) {
* // Something bad happened!
* } else {
* // A bunch of stuff happens here
* fclose(save);
* }
* }
*
* void WriteSave(void)
* {
* FILE *save = fopen("saves/save0.sav", "wb");
* if (save == NULL) {
* // Something bad happened!
* } else {
* // A bunch of stuff happens here
* fclose(save);
* }
* }
* ```
*
* Going over the bullet points again:
*
* 1. **What to Access:** This code accesses a global filesystem; game data
* and saves are all presumed to be in the current working directory (which
* may or may not be the game's installation folder!).
*
* 2. **How to Access:** This code assumes that content paths are writeable,
* and that save data is also writeable despite being in the same location as
* the game data.
*
* 3. **When to Access:** This code assumes that they can be called at any
* time, since the filesystem is always accessible and has no limits on how
* long the filesystem is being accessed.
*
* Due to these assumptions, the filesystem code is not portable and will fail
* under these common scenarios:
*
* - The game is installed on a device that is read-only, both content loading
* and game saves will fail or crash outright
* - Game/User storage is not implicitly mounted, so no files will be found
* for either scenario when a platform requires explicitly mounting
* filesystems
* - Save data may not be safe since the I/O is not being flushed or
* validated, so an error occurring elsewhere in the program may result in
* missing/corrupted save data
*
* When using SDL_Storage, these types of problems are virtually impossible to
* trip over:
*
* ```c
* void ReadGameData(void)
* {
* extern char** fileNames;
* extern size_t numFiles;
*
* SDL_Storage *title = SDL_OpenTitleStorage(NULL, 0);
* if (title == NULL) {
* // Something bad happened!
* }
* while (!SDL_StorageReady(title)) {
* SDL_Delay(1);
* }
*
* for (size_t i = 0; i < numFiles; i += 1) {
* void* dst;
* Uint64 dstLen = 0;
*
* if (SDL_GetStorageFileSize(title, fileNames[i], &dstLen) && dstLen > 0) {
* dst = SDL_malloc(dstLen);
* if (SDL_ReadStorageFile(title, fileNames[i], dst, dstLen)) {
* // A bunch of stuff happens here
* } else {
* // Something bad happened!
* }
* SDL_free(dst);
* } else {
* // Something bad happened!
* }
* }
*
* SDL_CloseStorage(title);
* }
*
* void ReadSave(void)
* {
* SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0);
* if (user == NULL) {
* // Something bad happened!
* }
* while (!SDL_StorageReady(user)) {
* SDL_Delay(1);
* }
*
* Uint64 saveLen = 0;
* if (SDL_GetStorageFileSize(user, "save0.sav", &saveLen) && saveLen > 0) {
* void* dst = SDL_malloc(saveLen);
* if (SDL_ReadStorageFile(user, "save0.sav", dst, saveLen)) {
* // A bunch of stuff happens here
* } else {
* // Something bad happened!
* }
* SDL_free(dst);
* } else {
* // Something bad happened!
* }
*
* SDL_CloseStorage(user);
* }
*
* void WriteSave(void)
* {
* SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0);
* if (user == NULL) {
* // Something bad happened!
* }
* while (!SDL_StorageReady(user)) {
* SDL_Delay(1);
* }
*
* extern void *saveData; // A bunch of stuff happened here...
* extern Uint64 saveLen;
* if (!SDL_WriteStorageFile(user, "save0.sav", saveData, saveLen)) {
* // Something bad happened!
* }
*
* SDL_CloseStorage(user);
* }
* ```
*
* Note the improvements that SDL_Storage makes:
*
* 1. **What to Access:** This code explicitly reads from a title or user
* storage device based on the context of the function.
*
* 2. **How to Access:** This code explicitly uses either a read or write
* function based on the context of the function.
*
* 3. **When to Access:** This code explicitly opens the device when it needs
* to, and closes it when it is finished working with the filesystem.
*
* The result is an application that is significantly more robust against the
* increasing demands of platforms and their filesystems!
*
* A publicly available example of an SDL_Storage backend is the
* [Steam Cloud](https://partner.steamgames.com/doc/features/cloud)
* backend - you can initialize Steamworks when starting the program, and then
* SDL will recognize that Steamworks is initialized and automatically use
* ISteamRemoteStorage when the application opens user storage. More
* importantly, when you _open_ storage it knows to begin a "batch" of
* filesystem operations, and when you _close_ storage it knows to end and
* flush the batch. This is used by Steam to support
* [Dynamic Cloud Sync](https://steamcommunity.com/groups/steamworks/announcements/detail/3142949576401813670)
* ; users can save data on one PC, put the device to sleep, and then continue
* playing on another PC (and vice versa) with the save data fully
* synchronized across all devices, allowing for a seamless experience without
* having to do full restarts of the program.
*
* ## Notes on valid paths
*
* All paths in the Storage API use Unix-style path separators ('/'). Using a
* different path separator will not work, even if the underlying platform
* would otherwise accept it. This is to keep code using the Storage API
* portable between platforms and Storage implementations and simplify app
* code.
*
* Paths with relative directories ("." and "..") are forbidden by the Storage
* API.
*
* All valid UTF-8 strings (discounting the NULL terminator character and the
* '/' path separator) are usable for filenames, however, an underlying
* Storage implementation may not support particularly strange sequences and
* refuse to create files with those names, etc.
*/
#ifndef SDL_storage_h_
@@ -40,8 +255,6 @@
extern "C" {
#endif
/* !!! FIXME: Don't let this ship without async R/W support!!! */
/**
* Function interface for SDL_Storage.
*
@@ -52,44 +265,61 @@ extern "C" {
* It is not usually necessary to do this; SDL provides standard
* implementations for many things you might expect to do with an SDL_Storage.
*
* \since This struct is available since SDL 3.0.0.
* This structure should be initialized using SDL_INIT_INTERFACE()
*
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_INIT_INTERFACE
*/
typedef struct SDL_StorageInterface
{
/* The version of this interface */
Uint32 version;
/* Called when the storage is closed */
int (SDLCALL *close)(void *userdata);
bool (SDLCALL *close)(void *userdata);
/* Optional, returns whether the storage is currently ready for access */
SDL_bool (SDLCALL *ready)(void *userdata);
bool (SDLCALL *ready)(void *userdata);
/* Enumerate a directory, optional for write-only storage */
int (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata);
bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata);
/* Get path information, optional for write-only storage */
int (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info);
bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info);
/* Read a file from storage, optional for write-only storage */
int (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length);
bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length);
/* Write a file to storage, optional for read-only storage */
int (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length);
bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length);
/* Create a directory, optional for read-only storage */
int (SDLCALL *mkdir)(void *userdata, const char *path);
bool (SDLCALL *mkdir)(void *userdata, const char *path);
/* Remove a file or empty directory, optional for read-only storage */
int (SDLCALL *remove)(void *userdata, const char *path);
bool (SDLCALL *remove)(void *userdata, const char *path);
/* Rename a path, optional for read-only storage */
int (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath);
bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath);
/* Copy a file, optional for read-only storage */
int (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath);
bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath);
/* Get the space remaining, optional for read-only storage */
Uint64 (SDLCALL *space_remaining)(void *userdata);
} SDL_StorageInterface;
/* Check the size of SDL_StorageInterface
*
* If this assert fails, either the compiler is padding to an unexpected size,
* or the interface has been updated and this should be updated to match and
* the code using this interface should be updated to handle the old version.
*/
SDL_COMPILE_TIME_ASSERT(SDL_StorageInterface_SIZE,
(sizeof(void *) == 4 && sizeof(SDL_StorageInterface) == 48) ||
(sizeof(void *) == 8 && sizeof(SDL_StorageInterface) == 96));
/**
* An abstract interface for filesystem access.
*
@@ -97,7 +327,7 @@ typedef struct SDL_StorageInterface
* functions like SDL_OpenTitleStorage or SDL_OpenUserStorage, etc, or create
* an object with a custom implementation using SDL_OpenStorage.
*
* \since This struct is available since SDL 3.0.0.
* \since This struct is available since SDL 3.2.0.
*/
typedef struct SDL_Storage SDL_Storage;
@@ -109,7 +339,7 @@ typedef struct SDL_Storage SDL_Storage;
* \returns a title storage container on success or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CloseStorage
* \sa SDL_GetStorageFileSize
@@ -132,7 +362,7 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenTitleStorage(const char *overr
* \returns a user storage container on success or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CloseStorage
* \sa SDL_GetStorageFileSize
@@ -156,7 +386,7 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenUserStorage(const char *org, c
* \returns a filesystem storage container on success or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CloseStorage
* \sa SDL_GetStorageFileSize
@@ -176,16 +406,21 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenFileStorage(const char *path);
* should use the built-in implementations in SDL, like SDL_OpenTitleStorage()
* or SDL_OpenUserStorage().
*
* \param iface the function table to be used by this container.
* \param userdata the pointer that will be passed to the store interface.
* This function makes a copy of `iface` and the caller does not need to keep
* it around after this call.
*
* \param iface the interface that implements this storage, initialized using
* SDL_INIT_INTERFACE().
* \param userdata the pointer that will be passed to the interface functions.
* \returns a storage container on success or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CloseStorage
* \sa SDL_GetStorageFileSize
* \sa SDL_GetStorageSpaceRemaining
* \sa SDL_INIT_INTERFACE
* \sa SDL_ReadStorageFile
* \sa SDL_StorageReady
* \sa SDL_WriteStorageFile
@@ -196,33 +431,33 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInter
* Closes and frees a storage container.
*
* \param storage a storage container to close.
* \returns 0 if the container was freed with no errors, a negative value
* otherwise; call SDL_GetError() for more information. Even if the
* function returns an error, the container data will be freed; the
* error is only for informational purposes.
* \returns true if the container was freed with no errors, false otherwise;
* call SDL_GetError() for more information. Even if the function
* returns an error, the container data will be freed; the error is
* only for informational purposes.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_OpenFileStorage
* \sa SDL_OpenStorage
* \sa SDL_OpenTitleStorage
* \sa SDL_OpenUserStorage
*/
extern SDL_DECLSPEC int SDLCALL SDL_CloseStorage(SDL_Storage *storage);
extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
/**
* Checks if the storage container is ready to use.
*
* This function should be called in regular intervals until it returns
* SDL_TRUE - however, it is not recommended to spinwait on this call, as the
* backend may depend on a synchronous message loop.
* This function should be called in regular intervals until it returns true -
* however, it is not recommended to spinwait on this call, as the backend may
* depend on a synchronous message loop.
*
* \param storage a storage container to query.
* \returns SDL_TRUE if the container is ready, SDL_FALSE otherwise.
* \returns true if the container is ready, false otherwise.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
/**
* Query the size of a file within a storage container.
@@ -230,34 +465,38 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
* \param storage a storage container to query.
* \param path the relative path of the file to query.
* \param length a pointer to be filled with the file's length.
* \returns 0 if the file could be queried or a negative error code on
* failure; call SDL_GetError() for more information.
* \returns true if the file could be queried or false on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ReadStorageFile
* \sa SDL_StorageReady
*/
extern SDL_DECLSPEC int SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length);
extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length);
/**
* Synchronously read a file from a storage container into a client-provided
* buffer.
*
* The value of `length` must match the length of the file exactly; call
* SDL_GetStorageFileSize() to get this value. This behavior may be relaxed in
* a future release.
*
* \param storage a storage container to read from.
* \param path the relative path of the file to read.
* \param destination a client-provided buffer to read the file into.
* \param length the length of the destination buffer.
* \returns 0 if the file was read or a negative error code on failure; call
* SDL_GetError() for more information.
* \returns true if the file was read or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetStorageFileSize
* \sa SDL_StorageReady
* \sa SDL_WriteStorageFile
*/
extern SDL_DECLSPEC int SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length);
extern SDL_DECLSPEC bool SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length);
/**
* Synchronously write a file from client memory into a storage container.
@@ -266,64 +505,73 @@ extern SDL_DECLSPEC int SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const
* \param path the relative path of the file to write.
* \param source a client-provided buffer to write from.
* \param length the length of the source buffer.
* \returns 0 if the file was written or a negative error code on failure;
* call SDL_GetError() for more information.
* \returns true if the file was written or false on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetStorageSpaceRemaining
* \sa SDL_ReadStorageFile
* \sa SDL_StorageReady
*/
extern SDL_DECLSPEC int SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length);
extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length);
/**
* Create a directory in a writable storage container.
*
* \param storage a storage container.
* \param path the path of the directory to create.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_StorageReady
*/
extern SDL_DECLSPEC int SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path);
extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path);
/**
* Enumerate a directory in a storage container through a callback function.
*
* This function provides every directory entry through an app-provided
* callback, called once for each directory entry, until all results have been
* provided or the callback returns <= 0.
* provided or the callback returns either SDL_ENUM_SUCCESS or
* SDL_ENUM_FAILURE.
*
* This will return false if there was a system problem in general, or if a
* callback returns SDL_ENUM_FAILURE. A successful return means a callback
* returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries
* were enumerated.
*
* If `path` is NULL, this is treated as a request to enumerate the root of
* the storage container's tree. An empty string also works for this.
*
* \param storage a storage container.
* \param path the path of the directory to enumerate.
* \param path the path of the directory to enumerate, or NULL for the root.
* \param callback a function that is called for each entry in the directory.
* \param userdata a pointer that is passed to `callback`.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_StorageReady
*/
extern SDL_DECLSPEC int SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata);
extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata);
/**
* Remove a file or an empty directory in a writable storage container.
*
* \param storage a storage container.
* \param path the path of the directory to enumerate.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_StorageReady
*/
extern SDL_DECLSPEC int SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path);
extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path);
/**
* Rename a file or directory in a writable storage container.
@@ -331,14 +579,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, cons
* \param storage a storage container.
* \param oldpath the old path.
* \param newpath the new path.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_StorageReady
*/
extern SDL_DECLSPEC int SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath);
extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath);
/**
* Copy a file in a writable storage container.
@@ -346,14 +594,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, cons
* \param storage a storage container.
* \param oldpath the old path.
* \param newpath the new path.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_StorageReady
*/
extern SDL_DECLSPEC int SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath);
extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath);
/**
* Get information about a filesystem path in a storage container.
@@ -362,14 +610,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const
* \param path the path to query.
* \param info a pointer filled in with information about the path, or NULL to
* check for the existence of a file.
* \returns 0 on success or a negative error code if the file doesn't exist,
* or another failure; call SDL_GetError() for more information.
* \returns true on success or false if the file doesn't exist, or another
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_StorageReady
*/
extern SDL_DECLSPEC int SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info);
extern SDL_DECLSPEC bool SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info);
/**
* Queries the remaining space in a storage container.
@@ -377,7 +625,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, con
* \param storage a storage container to query.
* \returns the amount of remaining space, in bytes.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_StorageReady
* \sa SDL_WriteStorageFile
@@ -401,8 +649,11 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *sto
* convenience, but if `count` is non-NULL, on return it will contain the
* number of items in the array, not counting the NULL terminator.
*
* If `path` is NULL, this is treated as a request to enumerate the root of
* the storage container's tree. An empty string also works for this.
*
* \param storage a storage container.
* \param path the path of the directory to enumerate.
* \param path the path of the directory to enumerate, or NULL for the root.
* \param pattern the pattern that files in the directory must match. Can be
* NULL.
* \param flags `SDL_GLOB_*` bitflags that affect this search.
@@ -417,7 +668,7 @@ extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *sto
* \threadsafety It is safe to call this function from any thread, assuming
* the `storage` object is thread-safe.
*
* \since This function is available since SDL 3.0.0.
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC char ** SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count);