Add arm64 support for macOS
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@@ -528,6 +528,7 @@ bool ProcessShaderBase(CookAssetsStep::AssetCookData& data, ShaderAssetBase* ass
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#endif
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#if PLATFORM_TOOLS_MAC
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case BuildPlatform::MacOSx64:
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case BuildPlatform::MacOSARM64:
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{
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const char* platformDefineName = "PLATFORM_MAC";
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COMPILE_PROFILE(Vulkan_SM5, SHADER_FILE_CHUNK_INTERNAL_VULKAN_SM5_CACHE);
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