Add arm64 support for macOS
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@@ -28,6 +28,7 @@ public class FlaxEditor : EngineTarget
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Architectures = new[]
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{
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TargetArchitecture.x64,
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TargetArchitecture.ARM64,
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};
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GlobalDefinitions.Add("USE_EDITOR");
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Win32ResourceFile = Path.Combine(Globals.EngineRoot, "Source", "FlaxEditor.rc");
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