Add caching ShowGUI and ShowDebugDraw in Game window
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@@ -1,6 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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using System;
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using System;
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using System.Xml;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.GUI.Input;
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using FlaxEditor.GUI.Input;
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using FlaxEditor.Options;
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using FlaxEditor.Options;
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@@ -484,5 +485,31 @@ namespace FlaxEditor.Windows
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return result;
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return result;
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}
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}
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/// <inheritdoc />
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public override bool UseLayoutData => true;
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/// <inheritdoc />
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public override void OnLayoutSerialize(XmlWriter writer)
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{
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writer.WriteAttributeString("ShowGUI", ShowGUI.ToString());
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writer.WriteAttributeString("ShowDebugDraw", ShowDebugDraw.ToString());
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}
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/// <inheritdoc />
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public override void OnLayoutDeserialize(XmlElement node)
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{
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if (bool.TryParse(node.GetAttribute("ShowGUI"), out bool value1))
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ShowGUI = value1;
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if (bool.TryParse(node.GetAttribute("ShowDebugDraw"), out value1))
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ShowDebugDraw = value1;
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}
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/// <inheritdoc />
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public override void OnLayoutDeserialize()
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{
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ShowGUI = true;
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ShowDebugDraw = false;
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}
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}
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}
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}
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}
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