Fix Visual Studio project folder GUIDs randomization during regeneration
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@@ -166,12 +166,14 @@ namespace Flax.Build.Projects.VisualStudio
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{
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{
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try
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try
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{
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{
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Regex projectRegex = new Regex(@"Project\(.*\) = \""(\S+)\"", \""(\S+)\"", \""{(\S+)}\""");
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Regex projectRegex = new Regex(@"Project\(""{(\S+)}""\) = \""(\S+)\"", \""(\S+)\"", \""{(\S+)}\""");
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MatchCollection matches = projectRegex.Matches(File.ReadAllText(path));
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MatchCollection matches = projectRegex.Matches(File.ReadAllText(path));
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for (int i = 0; i < matches.Count; i++)
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for (int i = 0; i < matches.Count; i++)
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{
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{
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if (matches[i].Groups[1].Value == projectName)
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if (matches[i].Groups[1].Value.Equals("2150E333-8FDC-42A3-9474-1A3956D46DE8", StringComparison.OrdinalIgnoreCase))
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return Guid.ParseExact(matches[i].Groups[3].Value, "D");
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continue;
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if (matches[i].Groups[2].Value == projectName)
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return Guid.ParseExact(matches[i].Groups[4].Value, "D");
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}
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}
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}
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}
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catch
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catch
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@@ -376,7 +378,8 @@ namespace Flax.Build.Projects.VisualStudio
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{
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{
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if (!folderIds.TryGetValue(folderPath, out project.FolderGuid))
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if (!folderIds.TryGetValue(folderPath, out project.FolderGuid))
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{
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{
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project.FolderGuid = Guid.NewGuid();
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if (!folderIds.TryGetValue(folderParents[i], out project.FolderGuid))
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project.FolderGuid = Guid.NewGuid();
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folderIds.Add(folderPath, project.FolderGuid);
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folderIds.Add(folderPath, project.FolderGuid);
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}
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}
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folderNames.Add(folderPath);
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folderNames.Add(folderPath);
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