Postmerge cleanup

#2391
This commit is contained in:
Wojtek Figat
2024-08-30 14:48:06 +02:00
parent 3b9cca30bb
commit 653aaecaec
9 changed files with 111 additions and 418 deletions

View File

@@ -328,20 +328,14 @@ template<>
Float3 Float3::SnapToGrid(const Float3& pos, const Float3& gridSize)
{
return Float3(Math::Ceil((pos.X - (gridSize.X * 0.5f)) / gridSize.X) * gridSize.X,
Math::Ceil((pos.Y - (gridSize.Y * 0.5f)) / gridSize.Y) * gridSize.Y,
Math::Ceil((pos.Z - (gridSize.Z * 0.5f)) / gridSize.Z) * gridSize.Z);
Math::Ceil((pos.Y - (gridSize.Y * 0.5f)) / gridSize.Y) * gridSize.Y,
Math::Ceil((pos.Z - (gridSize.Z * 0.5f)) / gridSize.Z) * gridSize.Z);
}
template<>
Float3 Float3::SnapToRotatedGridWithOffset(const Float3& InPoint, const Float3& InCenterPoint, const Float3& InOffset, const Quaternion& InOrientation, const Float3& InGridSize)
Float3 Float3::SnapToGrid(const Float3& point, const Float3& gridSize, const Quaternion& gridOrientation, const Float3& gridOrigin, const Float3& offset)
{
return (InOrientation * (InOrientation.Conjugated() * Float3::SnapToGrid((InPoint - InCenterPoint), InGridSize) + InOffset)) + InCenterPoint;
}
template<>
Float3 Float3::SnapToRotatedGrid(const Float3& InPoint, const Float3& InCenterPoint, const Quaternion& InOrientation, const Float3& InGridSize)
{
return (InOrientation * InOrientation.Conjugated() * Float3::SnapToGrid((InPoint - InCenterPoint), InGridSize)) + InCenterPoint;
return (gridOrientation * (gridOrientation.Conjugated() * SnapToGrid(point - gridOrigin, gridSize) + offset)) + gridOrigin;
}
// Double
@@ -661,21 +655,15 @@ double Double3::Angle(const Double3& from, const Double3& to)
template<>
Double3 Double3::SnapToGrid(const Double3& pos, const Double3& gridSize)
{
return Double3(Math::Ceil((pos.X - (gridSize.X * 0.5f)) / gridSize.X) * gridSize.X,
Math::Ceil((pos.Y - (gridSize.Y * 0.5f)) / gridSize.Y) * gridSize.Y,
Math::Ceil((pos.Z - (gridSize.Z * 0.5f)) / gridSize.Z) * gridSize.Z);
return Double3(Math::Ceil((pos.X - (gridSize.X * 0.5)) / gridSize.X) * gridSize.X,
Math::Ceil((pos.Y - (gridSize.Y * 0.5)) / gridSize.Y) * gridSize.Y,
Math::Ceil((pos.Z - (gridSize.Z * 0.5)) / gridSize.Z) * gridSize.Z);
}
template<>
Double3 Double3::SnapToRotatedGridWithOffset(const Double3& InPoint, const Double3& InCenterPoint, const Double3& InOffset, const Quaternion& InOrientation, const Double3& InGridSize)
Double3 Double3::SnapToGrid(const Double3& point, const Double3& gridSize, const Quaternion& gridOrientation, const Double3& gridOrigin, const Double3& offset)
{
return (InOrientation * (InOrientation.Conjugated() * Float3::SnapToGrid((InPoint - InCenterPoint), InGridSize) + InOffset)) + InCenterPoint;
}
template<>
Double3 Double3::SnapToRotatedGrid(const Double3& InPoint, const Double3& InCenterPoint, const Quaternion& InOrientation, const Double3& InGridSize)
{
return (InOrientation * InOrientation.Conjugated() * Float3::SnapToGrid((InPoint - InCenterPoint), InGridSize)) + InCenterPoint;
return (gridOrientation * (gridOrientation.Conjugated() * SnapToGrid(point - gridOrigin, gridSize) + offset)) + gridOrigin;
}
// Int
@@ -896,19 +884,13 @@ int32 Int3::Angle(const Int3& from, const Int3& to)
template<>
Int3 Int3::SnapToGrid(const Int3& pos, const Int3& gridSize)
{
return Double3(Math::Ceil((pos.X - (gridSize.X * 0.5f)) / gridSize.X) * gridSize.X,
Math::Ceil((pos.Y - (gridSize.Y * 0.5f)) / gridSize.Y) * gridSize.Y,
Math::Ceil((pos.Z - (gridSize.Z * 0.5f)) / gridSize.Z) * gridSize.Z);
return Int3(((pos.X - (gridSize.X / 2)) / gridSize.X) * gridSize.X,
((pos.Y - (gridSize.Y / 2)) / gridSize.Y) * gridSize.Y,
((pos.Z - (gridSize.Z / 2)) / gridSize.Z) * gridSize.Z);
}
template<>
Int3 Int3::SnapToRotatedGridWithOffset(const Int3& InPoint, const Int3& InCenterPoint, const Int3& InOffset, const Quaternion& InOrientation, const Int3& InGridSize)
Int3 Int3::SnapToGrid(const Int3& point, const Int3& gridSize, const Quaternion& gridOrientation, const Int3& gridOrigin, const Int3& offset)
{
return (InOrientation * (InOrientation.Conjugated() * Int3::SnapToGrid((InPoint - InCenterPoint), InGridSize) + InOffset)) + InCenterPoint;
}
template<>
Int3 Int3::SnapToRotatedGrid(const Int3& InPoint, const Int3& InCenterPoint, const Quaternion& InOrientation, const Int3& InGridSize)
{
return (InOrientation * InOrientation.Conjugated() * Int3::SnapToGrid((InPoint - InCenterPoint), InGridSize)) + InCenterPoint;
return (gridOrientation * (gridOrientation.Conjugated() * SnapToGrid(point - gridOrigin, gridSize) + offset)) + gridOrigin;
}