Fixes and tweaks for C++ API reference docs generation
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@@ -60,12 +60,10 @@ public:
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GPUTexture* LocalShadowedLightScattering = nullptr;
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uint64 LastFrameVolumetricFog = 0;
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struct VolumetricFogData
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struct
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{
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float MaxDistance;
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};
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VolumetricFogData VolumetricFogData;
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} VolumetricFogData;
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// Helper buffer with half-resolution depth buffer shared by effects (eg. SSR, Motion Blur). Valid only during frame rendering and on request (see RequestHalfResDepth).
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// Should be released if not used for a few frames.
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