Span + Naming
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@@ -5,6 +5,7 @@
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#include "Engine/Core/Math/Color.h"
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#include "Engine/Scripting/ScriptingType.h"
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#include "Engine/Core/Collections/Array.h"
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#include "Engine/Core/Types/Span.h"
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struct SpriteHandle;
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struct TextLayoutOptions;
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@@ -347,7 +348,7 @@ public:
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/// <param name="t">The texture.</param>
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/// <param name="vertices">The vertices array.</param>
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/// <param name="uvs">The uvs array.</param>
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API_FUNCTION() static void DrawVertices(GPUTexture* t, Array<Vector2> vertices, Array<Vector2> uvs);
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API_FUNCTION() static void DrawTexturedTriangles(GPUTexture* t, const Span<Vector2>& vertices, const Span<Vector2>& uvs);
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/// <summary>
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/// Draws vertices array.
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@@ -355,7 +356,7 @@ public:
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/// <param name="vertices">The vertices array.</param>
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/// <param name="colors">The colors array.</param>
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/// <param name="useAlpha">If true alpha blending will be enabled.</param>
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API_FUNCTION() static void DrawVertices(Array<Vector2> vertices, Array<Color> colors, bool useAlpha);
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API_FUNCTION() static void FillTriangles(const Span<Vector2>& vertices, const Span<Color>& colors, bool useAlpha);
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/// <summary>
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/// Fills a triangular area.
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