From 65a689f8ab47dde79dbbba630b3398e43d841c46 Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Mon, 20 Jan 2025 23:51:08 +0100 Subject: [PATCH] Add logging first scene asset id in cooked game --- Source/Engine/Engine/Base/GameBase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Engine/Engine/Base/GameBase.cpp b/Source/Engine/Engine/Base/GameBase.cpp index 2ac8d213c..ad45d0848 100644 --- a/Source/Engine/Engine/Base/GameBase.cpp +++ b/Source/Engine/Engine/Base/GameBase.cpp @@ -268,8 +268,8 @@ void GameBaseImpl::OnSplashScreenEnd() MainRenderTask::Instance->PostRender.Unbind(&OnPostRender); // Load the first scene - LOG(Info, "Loading the first scene"); const auto sceneId = FirstScene ? FirstScene.GetID() : Guid::Empty; + LOG(Info, "Loading the first scene ({})", sceneId); FirstScene = nullptr; if (Level::LoadSceneAsync(sceneId)) {