Removed unnecessary overload
Same can be achieved by specifiying max.
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@@ -286,6 +286,7 @@ namespace FlaxEngine.Utilities
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/// <returns>A random <see cref="Quaternion"/>.</returns>
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public static Quaternion NextQuaternion(this Random random, bool randomRoll = false)
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{
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return Quaternion.Euler(
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NextFloat(random, -180, 180),
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NextFloat(random, -180, 180),
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@@ -360,23 +361,12 @@ namespace FlaxEngine.Utilities
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/// Gets a random <see cref="double"/>.
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/// </summary>
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/// <param name="random">An instance of <see cref="Random"/>.</param>
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/// <param name="maxValue">The maximum value</param>
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/// <param name="min">The minimum value</param>
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/// <param name="max">The maximum value</param>
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/// <returns>A random <see cref="double"/></returns>
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public static double NextDouble(this Random random, double maxValue = 2.0d)
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public static double NextDouble(this Random random, double min = 0.0d, double max = 2.0d)
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{
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return random.NextDouble() * maxValue;
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}
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/// <summary>
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/// Gets a random <see cref="double"/>.
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/// </summary>
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/// <param name="random">An instance of <see cref="Random"/>.</param>
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/// <param name="minValue">The minimum value</param>
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/// <param name="maxValue">The maximum value</param>
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/// <returns>A random <see cref="double"/></returns>
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public static double NextDouble(this Random random, double minValue = 0.0d, double maxValue = 2.0d)
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{
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return random.NextDouble() * (maxValue - minValue) + minValue;
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return random.NextDouble() * (max - min) + min;
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}
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/// <summary>
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