Update read and write streaming api to use the newest format
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@@ -136,7 +136,7 @@ bool IsValidShaderCache(DataContainer<byte>& shaderCache, Array<String>& include
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for (int32 i = 0; i < includesCount; i++)
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{
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String& include = includes.AddOne();
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stream.ReadString(&include, 11);
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stream.Read(include, 11);
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include = ShadersCompilation::ResolveShaderPath(include);
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DateTime lastEditTime;
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stream.Read(lastEditTime);
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