Update read and write streaming api to use the newest format

This commit is contained in:
Wojtek Figat
2024-12-29 23:00:40 +01:00
parent fee0ab74ff
commit 668f3fa68d
29 changed files with 444 additions and 378 deletions

View File

@@ -136,7 +136,7 @@ bool IsValidShaderCache(DataContainer<byte>& shaderCache, Array<String>& include
for (int32 i = 0; i < includesCount; i++)
{
String& include = includes.AddOne();
stream.ReadString(&include, 11);
stream.Read(include, 11);
include = ShadersCompilation::ResolveShaderPath(include);
DateTime lastEditTime;
stream.Read(lastEditTime);