Update read and write streaming api to use the newest format
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@@ -402,7 +402,7 @@ void ShadersCompilation::ExtractShaderIncludes(byte* shaderCache, int32 shaderCa
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for (int32 i = 0; i < includesCount; i++)
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{
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String& include = includes.AddOne();
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stream.ReadString(&include, 11);
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stream.Read(include, 11);
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include = ShadersCompilation::ResolveShaderPath(include);
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DateTime lastEditTime;
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stream.Read(lastEditTime);
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