Refactor Asset::GetReferences to support file path references
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@@ -123,13 +123,11 @@ bool MaterialInstance::IsMaterialInstance() const
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#if USE_EDITOR
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void MaterialInstance::GetReferences(Array<Guid>& output) const
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void MaterialInstance::GetReferences(Array<Guid>& assets, Array<String>& files) const
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{
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// Base
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MaterialBase::GetReferences(output);
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MaterialBase::GetReferences(assets, files);
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if (_baseMaterial)
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output.Add(_baseMaterial->GetID());
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assets.Add(_baseMaterial->GetID());
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}
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#endif
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