Refactor Asset::GetReferences to support file path references

This commit is contained in:
Wojtek Figat
2024-05-08 15:54:37 +02:00
parent b91f51fb46
commit 66b828ae92
29 changed files with 121 additions and 135 deletions

View File

@@ -68,12 +68,10 @@ private:
public:
// [BinaryAsset]
#if USE_EDITOR
void GetReferences(Array<Guid>& output) const override
void GetReferences(Array<Guid>& assets, Array<String>& files) const override
{
// Base
BinaryAsset::GetReferences(output);
output.Add(Skeleton.GetID());
BinaryAsset::GetReferences(assets, files);
assets.Add(Skeleton.GetID());
}
#endif