Refactor Asset::GetReferences to support file path references
This commit is contained in:
@@ -1042,12 +1042,12 @@ void MaterialParams::Save(BytesContainer& data, const Array<SerializedMaterialPa
|
||||
|
||||
#if USE_EDITOR
|
||||
|
||||
void MaterialParams::GetReferences(Array<Guid>& output) const
|
||||
void MaterialParams::GetReferences(Array<Guid>& assets) const
|
||||
{
|
||||
for (int32 i = 0; i < Count(); i++)
|
||||
{
|
||||
if (At(i)._asAsset)
|
||||
output.Add(At(i)._asAsset->GetID());
|
||||
assets.Add(At(i)._asAsset->GetID());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -417,13 +417,11 @@ public:
|
||||
|
||||
public:
|
||||
#if USE_EDITOR
|
||||
|
||||
/// <summary>
|
||||
/// Gets the asset references (see Asset.GetReferences for more info).
|
||||
/// </summary>
|
||||
/// <param name="output">The output.</param>
|
||||
void GetReferences(Array<Guid>& output) const;
|
||||
|
||||
/// <param name="assets">The output assets.</param>
|
||||
void GetReferences(Array<Guid>& assets) const;
|
||||
#endif
|
||||
|
||||
bool HasContentLoaded() const;
|
||||
|
||||
Reference in New Issue
Block a user