Update SDL3

This commit is contained in:
2024-08-07 21:05:59 +03:00
committed by Ari Vuollet
parent 02a6f38932
commit 66bb90e7ea
41 changed files with 1211 additions and 684 deletions

View File

@@ -119,11 +119,11 @@ void Screen::SetCursorVisible(const bool value)
// Just enable relative mode when cursor is constrained and not visible
if (CursorLock != CursorLockMode::None && !CursorVisible && focused)
{
Input::Mouse->SetRelativeMode(true);
Input::Mouse->SetRelativeMode(true, win);
}
else if (CursorLock == CursorLockMode::None || CursorVisible || !focused)
{
Input::Mouse->SetRelativeMode(false);
Input::Mouse->SetRelativeMode(false, win);
}
}
@@ -158,11 +158,11 @@ void Screen::SetCursorLock(CursorLockMode mode)
bool focused = win && Engine::HasGameViewportFocus();
if (CursorLock != CursorLockMode::None && !CursorVisible && focused)
{
Input::Mouse->SetRelativeMode(true);
Input::Mouse->SetRelativeMode(true, win);
}
else if (CursorLock == CursorLockMode::None || CursorVisible || !focused)
{
Input::Mouse->SetRelativeMode(false);
Input::Mouse->SetRelativeMode(false, win);
}
}