Fix minor things
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@@ -1024,7 +1024,7 @@ void UpdateGPU(RenderTask* task, GPUContext* context)
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const auto& track = particleSystem->Tracks[j];
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if (track.Type != ParticleSystem::Track::Types::Emitter || track.Disabled)
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continue;
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const uint32 emitterIndex = track.AsEmitter.Index;
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const int32 emitterIndex = track.AsEmitter.Index;
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ParticleEmitter* emitter = particleSystem->Emitters[emitterIndex].Get();
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if (!emitter || !emitter->IsLoaded() || emitter->SimulationMode != ParticlesSimulationMode::GPU || instance.Emitters.Count() <= emitterIndex)
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continue;
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