Merge remote-tracking branch 'origin/master' into 1.6
This commit is contained in:
@@ -2,8 +2,10 @@
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#if USE_LARGE_WORLDS
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using Real = System.Double;
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using Mathr = FlaxEngine.Mathd;
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#else
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using Real = System.Single;
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using Mathr = FlaxEngine.Mathf;
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#endif
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// -----------------------------------------------------------------------------
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@@ -253,7 +255,7 @@ namespace FlaxEngine
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/// <summary>
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/// Gets a value indicting whether this instance is normalized.
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/// </summary>
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public bool IsNormalized => Mathf.IsOne(X * X + Y * Y + Z * Z);
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public bool IsNormalized => Mathr.IsOne(X * X + Y * Y + Z * Z);
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/// <summary>
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/// Gets the normalized vector. Returned vector has length equal 1.
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@@ -271,22 +273,22 @@ namespace FlaxEngine
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/// <summary>
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/// Gets a value indicting whether this vector is zero
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/// </summary>
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public bool IsZero => Mathf.IsZero(X) && Mathf.IsZero(Y) && Mathf.IsZero(Z);
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public bool IsZero => Mathr.IsZero(X) && Mathr.IsZero(Y) && Mathr.IsZero(Z);
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/// <summary>
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/// Gets a value indicting whether this vector is one
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/// </summary>
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public bool IsOne => Mathf.IsOne(X) && Mathf.IsOne(Y) && Mathf.IsOne(Z);
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public bool IsOne => Mathr.IsOne(X) && Mathr.IsOne(Y) && Mathr.IsOne(Z);
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/// <summary>
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/// Gets a minimum component value
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/// </summary>
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public Real MinValue => Mathf.Min(X, Mathf.Min(Y, Z));
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public Real MinValue => Mathr.Min(X, Mathr.Min(Y, Z));
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/// <summary>
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/// Gets a maximum component value
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/// </summary>
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public Real MaxValue => Mathf.Max(X, Mathf.Max(Y, Z));
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public Real MaxValue => Mathr.Max(X, Mathr.Max(Y, Z));
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/// <summary>
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/// Gets an arithmetic average value of all vector components.
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@@ -301,7 +303,7 @@ namespace FlaxEngine
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/// <summary>
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/// Gets a vector with values being absolute values of that vector.
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/// </summary>
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public Vector3 Absolute => new Vector3(Mathf.Abs(X), Mathf.Abs(Y), Mathf.Abs(Z));
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public Vector3 Absolute => new Vector3(Mathr.Abs(X), Mathr.Abs(Y), Mathr.Abs(Z));
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/// <summary>
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/// Gets a vector with values being opposite to values of that vector.
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@@ -364,8 +366,8 @@ namespace FlaxEngine
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/// </summary>
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public void Normalize()
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{
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Real length = Length;
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if (!Mathf.IsZero(length))
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Real length = (Real)Math.Sqrt(X * X + Y * Y + Z * Z);
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if (length >= Mathr.Epsilon)
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{
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Real inv = 1.0f / length;
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X *= inv;
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@@ -1021,9 +1023,9 @@ namespace FlaxEngine
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/// <remarks>Passing <paramref name="amount" /> a value of 0 will cause <paramref name="start" /> to be returned; a value of 1 will cause <paramref name="end" /> to be returned.</remarks>
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public static void Lerp(ref Vector3 start, ref Vector3 end, float amount, out Vector3 result)
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{
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result.X = Mathf.Lerp(start.X, end.X, amount);
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result.Y = Mathf.Lerp(start.Y, end.Y, amount);
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result.Z = Mathf.Lerp(start.Z, end.Z, amount);
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result.X = Mathr.Lerp(start.X, end.X, amount);
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result.Y = Mathr.Lerp(start.Y, end.Y, amount);
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result.Z = Mathr.Lerp(start.Z, end.Z, amount);
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}
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/// <summary>
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@@ -1049,7 +1051,7 @@ namespace FlaxEngine
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/// <param name="result">When the method completes, contains the cubic interpolation of the two vectors.</param>
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public static void SmoothStep(ref Vector3 start, ref Vector3 end, float amount, out Vector3 result)
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{
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amount = Mathf.SmoothStep(amount);
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amount = Mathr.SmoothStep(amount);
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Lerp(ref start, ref end, amount, out result);
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}
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@@ -1211,7 +1213,7 @@ namespace FlaxEngine
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public static Vector3 Project(Vector3 vector, Vector3 onNormal)
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{
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Real sqrMag = Dot(onNormal, onNormal);
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if (sqrMag < Mathf.Epsilon)
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if (sqrMag < Mathr.Epsilon)
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return Zero;
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return onNormal * Dot(vector, onNormal) / sqrMag;
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}
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@@ -1235,10 +1237,10 @@ namespace FlaxEngine
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/// <returns>The angle (in degrees).</returns>
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public static Real Angle(Vector3 from, Vector3 to)
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{
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Real dot = Mathf.Clamp(Dot(from.Normalized, to.Normalized), -1.0f, 1.0f);
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if (Mathf.Abs(dot) > (1.0f - Mathf.Epsilon))
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Real dot = Mathr.Clamp(Dot(from.Normalized, to.Normalized), -1.0f, 1.0f);
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if (Mathr.Abs(dot) > (1.0f - Mathr.Epsilon))
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return dot > 0.0f ? 0.0f : 180.0f;
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return (Real)Math.Acos(dot) * Mathf.RadiansToDegrees;
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return (Real)Math.Acos(dot) * Mathr.RadiansToDegrees;
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}
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/// <summary>
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@@ -1826,7 +1828,7 @@ namespace FlaxEngine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(Vector3 left, Vector3 right)
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{
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return Mathf.NearEqual(left.X, right.X) && Mathf.NearEqual(left.Y, right.Y) && Mathf.NearEqual(left.Z, right.Z);
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return Mathr.NearEqual(left.X, right.X) && Mathr.NearEqual(left.Y, right.Y) && Mathr.NearEqual(left.Z, right.Z);
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}
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/// <summary>
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@@ -1838,7 +1840,7 @@ namespace FlaxEngine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(Vector3 left, Vector3 right)
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{
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return !Mathf.NearEqual(left.X, right.X) || !Mathf.NearEqual(left.Y, right.Y) || !Mathf.NearEqual(left.Z, right.Z);
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return !Mathr.NearEqual(left.X, right.X) || !Mathr.NearEqual(left.Y, right.Y) || !Mathr.NearEqual(left.Z, right.Z);
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}
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/// <summary>
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@@ -1947,7 +1949,7 @@ namespace FlaxEngine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(ref Vector3 other)
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{
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return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z);
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return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y) && Mathr.NearEqual(other.Z, Z);
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}
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/// <summary>
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@@ -1958,7 +1960,7 @@ namespace FlaxEngine
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool Equals(Vector3 other)
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{
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return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z);
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return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y) && Mathr.NearEqual(other.Z, Z);
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}
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/// <summary>
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@@ -1968,7 +1970,7 @@ namespace FlaxEngine
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/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
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public override bool Equals(object value)
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{
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return value is Vector3 other && Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z);
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return value is Vector3 other && Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y) && Mathr.NearEqual(other.Z, Z);
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}
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}
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}
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