Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes
This commit is contained in:
@@ -882,6 +882,62 @@ namespace FlaxEditor.Surface.Archetypes
|
||||
NodeElementArchetype.Factory.Output(1, "Inv Size", typeof(Float2), 1),
|
||||
}
|
||||
},
|
||||
new NodeArchetype
|
||||
{
|
||||
TypeID = 40,
|
||||
Title = "Rectangle Mask",
|
||||
Description = "Creates a Rectangle mask",
|
||||
Flags = NodeFlags.MaterialGraph,
|
||||
Size = new Float2(150, 40),
|
||||
ConnectionsHints = ConnectionsHint.Vector,
|
||||
DefaultValues = new object[]
|
||||
{
|
||||
new Float2(0, 0),
|
||||
new Float2(0.5f, 0.5f),
|
||||
},
|
||||
Elements = new[]
|
||||
{
|
||||
NodeElementArchetype.Factory.Input(0, "UV", true, typeof(Float2), 0),
|
||||
NodeElementArchetype.Factory.Input(1, "Rectangle", true, typeof(Float2), 1),
|
||||
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 5),
|
||||
}
|
||||
},
|
||||
new NodeArchetype
|
||||
{
|
||||
TypeID = 41,
|
||||
Title = "FWidth",
|
||||
Description = "Creates a partial derivative (fwidth)",
|
||||
Flags = NodeFlags.MaterialGraph,
|
||||
Size = new Float2(150, 20),
|
||||
ConnectionsHints = ConnectionsHint.Numeric,
|
||||
IndependentBoxes = new[] { 0 },
|
||||
DependentBoxes = new[] { 1 },
|
||||
Elements = new[]
|
||||
{
|
||||
NodeElementArchetype.Factory.Input(0, "value", true, null, 0),
|
||||
NodeElementArchetype.Factory.Output(0, string.Empty, null, 1),
|
||||
}
|
||||
},
|
||||
new NodeArchetype
|
||||
{
|
||||
TypeID = 42,
|
||||
Title = "AAStep",
|
||||
Description = "Smooth version of step",
|
||||
Flags = NodeFlags.MaterialGraph,
|
||||
Size = new Float2(150, 40),
|
||||
ConnectionsHints = ConnectionsHint.Vector,
|
||||
DefaultValues = new object[]
|
||||
{
|
||||
1,
|
||||
0
|
||||
},
|
||||
Elements = new[]
|
||||
{
|
||||
NodeElementArchetype.Factory.Input(0, "value", true, typeof(float), 0),
|
||||
NodeElementArchetype.Factory.Input(1, "gradient", true, typeof(float), 1),
|
||||
NodeElementArchetype.Factory.Output(0, string.Empty, typeof(float), 5),
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -519,6 +519,41 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
|
||||
}
|
||||
break;
|
||||
}
|
||||
// Ratangle Mask
|
||||
case 40:
|
||||
{
|
||||
const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2();
|
||||
const auto rectangle = tryGetValue(node->GetBox(1), node->Values[1]).AsFloat2();
|
||||
|
||||
auto d = writeLocal(ValueType::Float2, String::Format(TEXT("abs({0} * 2 - 1) - {1}"),uv.Value, rectangle.Value), node);
|
||||
auto d2 = writeLocal(ValueType::Float2 , String::Format(TEXT("1 - {0} / fwidth({0})"), d.Value), node);
|
||||
value = writeLocal(ValueType::Float , String::Format(TEXT("saturate(min({0}.x, {0}.y))"), d2.Value), node);
|
||||
break;
|
||||
}
|
||||
// FWidth
|
||||
case 41:
|
||||
{
|
||||
const auto inValue = tryGetValue(node->GetBox(0), 0, Value::Zero);
|
||||
value = writeLocal(inValue.Type, String::Format(TEXT("fwidth({0})"), inValue.Value), node);
|
||||
break;
|
||||
}
|
||||
//AAStep (smooth version of step)
|
||||
case 42:
|
||||
{
|
||||
//source https://www.ronja-tutorials.com/post/046-fwidth/#a-better-step
|
||||
|
||||
const auto compValue = tryGetValue(node->GetBox(0), getUVs).AsFloat();
|
||||
const auto gradient = tryGetValue(node->GetBox(1), node->Values[1]).AsFloat();
|
||||
|
||||
auto change = writeLocal(ValueType::Float, String::Format(TEXT("fwidth({0})"), gradient.Value), node);
|
||||
|
||||
//base the range of the inverse lerp on the change over two pixels
|
||||
auto lowerEdge = writeLocal(ValueType::Float, String::Format(TEXT("{0} - {1})"), compValue.Value, change.Value), node);
|
||||
auto upperEdge = writeLocal(ValueType::Float, String::Format(TEXT("{0} + {1})"), compValue.Value, change.Value), node);
|
||||
|
||||
//do the inverse interpolation and saturate it
|
||||
value = writeLocal(ValueType::Float, String::Format(TEXT("saturate((({0} - {1}) / ({2} - {1})))"), gradient.Value, lowerEdge.Value, upperEdge.Value), node);
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user