Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes
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@@ -519,6 +519,41 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
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}
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break;
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}
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// Ratangle Mask
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case 40:
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{
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const auto uv = tryGetValue(node->GetBox(0), getUVs).AsFloat2();
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const auto rectangle = tryGetValue(node->GetBox(1), node->Values[1]).AsFloat2();
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auto d = writeLocal(ValueType::Float2, String::Format(TEXT("abs({0} * 2 - 1) - {1}"),uv.Value, rectangle.Value), node);
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auto d2 = writeLocal(ValueType::Float2 , String::Format(TEXT("1 - {0} / fwidth({0})"), d.Value), node);
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value = writeLocal(ValueType::Float , String::Format(TEXT("saturate(min({0}.x, {0}.y))"), d2.Value), node);
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break;
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}
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// FWidth
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case 41:
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{
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const auto inValue = tryGetValue(node->GetBox(0), 0, Value::Zero);
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value = writeLocal(inValue.Type, String::Format(TEXT("fwidth({0})"), inValue.Value), node);
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break;
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}
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//AAStep (smooth version of step)
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case 42:
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{
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//source https://www.ronja-tutorials.com/post/046-fwidth/#a-better-step
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const auto compValue = tryGetValue(node->GetBox(0), getUVs).AsFloat();
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const auto gradient = tryGetValue(node->GetBox(1), node->Values[1]).AsFloat();
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auto change = writeLocal(ValueType::Float, String::Format(TEXT("fwidth({0})"), gradient.Value), node);
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//base the range of the inverse lerp on the change over two pixels
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auto lowerEdge = writeLocal(ValueType::Float, String::Format(TEXT("{0} - {1})"), compValue.Value, change.Value), node);
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auto upperEdge = writeLocal(ValueType::Float, String::Format(TEXT("{0} + {1})"), compValue.Value, change.Value), node);
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//do the inverse interpolation and saturate it
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value = writeLocal(ValueType::Float, String::Format(TEXT("saturate((({0} - {1}) / ({2} - {1})))"), gradient.Value, lowerEdge.Value, upperEdge.Value), node);
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}
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default:
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break;
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}
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