diff --git a/Content/Editor/MaterialTemplates/Surface.shader b/Content/Editor/MaterialTemplates/Surface.shader index 4eee27691..e23518040 100644 --- a/Content/Editor/MaterialTemplates/Surface.shader +++ b/Content/Editor/MaterialTemplates/Surface.shader @@ -581,7 +581,7 @@ VertexOutput VS_Skinned(ModelInput_Skinned input) void ClipLODTransition(PixelInput input) { - float ditherFactor = input.InstanceParams.y; + float ditherFactor = input.Geometry.InstanceParams.y; if (abs(ditherFactor) > 0.001) { float randGrid = cos(dot(floor(input.Position.xy), float2(347.83452793, 3343.28371863)));