Make Level class to unload scenes in reversed order
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@@ -903,12 +903,11 @@ bool LevelImpl::unloadScene(Scene* scene)
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bool LevelImpl::unloadScenes()
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{
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auto scenes = Level::Scenes;
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for (int32 i = 0; i < scenes.Count(); i++)
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for (int32 i = scenes.Count() - 1; i >= 0; i--)
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{
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if (unloadScene(scenes[i]))
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return true;
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}
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return false;
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}
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