Finish implementing IconButton and use that to create a more intuitive scale linking interface.
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@@ -10,7 +10,7 @@ namespace FlaxEngine.GUI
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public class Button : ContainerControl
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{
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/// <summary>
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/// The default height fro the buttons.
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/// The default height for the buttons.
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/// </summary>
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public const float DefaultHeight = 24.0f;
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@@ -195,7 +195,7 @@ namespace FlaxEngine.GUI
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/// Sets the button colors palette based on a given main color.
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/// </summary>
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/// <param name="color">The main color.</param>
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public void SetColors(Color color)
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public virtual void SetColors(Color color)
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{
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BackgroundColor = color;
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BorderColor = color.RGBMultiplied(0.5f);
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@@ -9,159 +9,66 @@ namespace FlaxEngine.GUI
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/// </summary>
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public class IconButton : Button
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{
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/// <inheritdoc />
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public override void ClearState()
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/// <summary>
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/// The sprite rendered on the button.
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/// </summary>
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public SpriteHandle ButtonSprite { get; set; }
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/// <summary>
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/// Whether or not to hide the border of the button.
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/// </summary>
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public bool HideBorder = true;
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/// <summary>
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/// Initializes a new instance of the <see cref="IconButton"/> class.
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/// </summary>
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/// <param name="buttonSprite">The sprite used by the button.</param>
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public IconButton(SpriteHandle buttonSprite)
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: this(0, 0, buttonSprite)
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{
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base.ClearState();
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if (_isPressed)
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OnPressEnd();
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}
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/// <inheritdoc />
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public override void DrawSelf()
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/// <summary>
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/// Initializes a new instance of the <see cref="IconButton"/> class.
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/// </summary>
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/// <param name="x">Position X coordinate</param>
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/// <param name="y">Position Y coordinate</param>
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/// <param name="buttonSprite">The sprite used by the button.</param>
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/// <param name="width">Width</param>
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/// <param name="height">Height</param>
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/// <param name="hideBorder">Whether or not to hide the border.</param>
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public IconButton(float x, float y, SpriteHandle buttonSprite, float width = 120, float height = DefaultHeight, bool hideBorder = true)
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: base(x, y, width, height)
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{
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// Cache data
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Rectangle clientRect = new Rectangle(Float2.Zero, Size);
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bool enabled = EnabledInHierarchy;
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Color backgroundColor = BackgroundColor;
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Color borderColor = BorderColor;
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Color textColor = TextColor;
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if (!enabled)
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{
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backgroundColor *= 0.5f;
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borderColor *= 0.5f;
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textColor *= 0.6f;
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}
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else if (_isPressed)
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{
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backgroundColor = BackgroundColorSelected;
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borderColor = BorderColorSelected;
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}
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else if (IsMouseOver || IsNavFocused)
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{
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backgroundColor = BackgroundColorHighlighted;
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borderColor = BorderColorHighlighted;
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}
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// Draw background
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if (BackgroundBrush != null)
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BackgroundBrush.Draw(clientRect, backgroundColor);
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else
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Render2D.FillRectangle(clientRect, backgroundColor);
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Render2D.DrawRectangle(clientRect, borderColor);
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// Draw text
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Render2D.DrawText(_font?.GetFont(), TextMaterial, _text, clientRect, textColor, TextAlignment.Center, TextAlignment.Center);
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ButtonSprite = buttonSprite;
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BackgroundBrush = new SpriteBrush(ButtonSprite);
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HideBorder = hideBorder;
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}
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/// <inheritdoc />
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public override void OnMouseEnter(Float2 location)
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/// <summary>
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/// Initializes a new instance of the <see cref="IconButton"/> class.
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/// </summary>
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/// <param name="location">Position</param>
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/// <param name="size">Size</param>
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/// <param name="buttonSprite">The sprite used by the button.</param>
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public IconButton(Float2 location, Float2 size, SpriteHandle buttonSprite)
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: this(location.X, location.Y, buttonSprite, size.X, size.Y)
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{
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base.OnMouseEnter(location);
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HoverBegin?.Invoke();
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}
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/// <inheritdoc />
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public override void OnMouseLeave()
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/// <summary>
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/// Sets the colors of the button, taking into account the <see cref="HideBorder"/> field.>
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/// </summary>
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/// <param name="color">The color to use.</param>
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public override void SetColors(Color color)
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{
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if (_isPressed)
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{
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OnPressEnd();
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}
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BackgroundColor = color;
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BackgroundColorSelected = color.RGBMultiplied(0.8f);
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BackgroundColorHighlighted = color.RGBMultiplied(1.2f);
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HoverEnd?.Invoke();
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base.OnMouseLeave();
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}
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/// <inheritdoc />
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public override bool OnMouseDown(Float2 location, MouseButton button)
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{
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if (base.OnMouseDown(location, button))
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return true;
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if (button == MouseButton.Left && !_isPressed)
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{
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OnPressBegin();
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override bool OnMouseUp(Float2 location, MouseButton button)
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{
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if (base.OnMouseUp(location, button))
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return true;
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if (button == MouseButton.Left && _isPressed)
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{
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OnPressEnd();
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OnClick();
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override bool OnTouchDown(Float2 location, int pointerId)
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{
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if (base.OnTouchDown(location, pointerId))
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return true;
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if (!_isPressed)
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{
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OnPressBegin();
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override bool OnTouchUp(Float2 location, int pointerId)
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{
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if (base.OnTouchUp(location, pointerId))
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return true;
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if (_isPressed)
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{
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OnPressEnd();
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OnClick();
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return true;
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}
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return false;
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}
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/// <inheritdoc />
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public override void OnTouchLeave()
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{
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if (_isPressed)
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{
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OnPressEnd();
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}
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base.OnTouchLeave();
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}
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/// <inheritdoc />
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public override void OnLostFocus()
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{
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if (_isPressed)
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{
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OnPressEnd();
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}
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base.OnLostFocus();
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}
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/// <inheritdoc />
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public override void OnSubmit()
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{
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OnClick();
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base.OnSubmit();
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BorderColor = HideBorder ? Color.Transparent : color.RGBMultiplied(0.5f);
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BorderColorSelected = BorderColor;
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BorderColorHighlighted = BorderColor;
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}
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}
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}
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