Implement SDL platform, windowing and input handling
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@@ -1,7 +1,10 @@
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#if PLATFORM_WINDOWS
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#if PLATFORM_WINDOWS || PLATFORM_SDL
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#define USE_IS_FOREGROUND
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#else
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#endif
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#if PLATFORM_SDL
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#define USE_SDL_WORKAROUNDS
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#endif
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// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
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using System.Collections.Generic;
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@@ -111,7 +114,7 @@ namespace FlaxEditor.GUI.ContextMenu
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}
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/// <summary>
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/// Shows the empty menu popup o na screen.
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/// Shows the empty menu popup on a screen.
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/// </summary>
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/// <param name="control">The target control.</param>
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/// <param name="area">The target control area to cover.</param>
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@@ -228,8 +231,6 @@ namespace FlaxEditor.GUI.ContextMenu
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// Show
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Visible = true;
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if (_window == null)
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return;
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_window.Show();
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PerformLayout();
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_previouslyFocused = parentWin.FocusedControl;
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@@ -378,6 +379,11 @@ namespace FlaxEditor.GUI.ContextMenu
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}
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}
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#if USE_SDL_WORKAROUNDS
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private void OnWindowGotFocus()
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{
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}
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#else
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private void OnWindowGotFocus()
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{
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var child = _childCM;
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@@ -391,6 +397,7 @@ namespace FlaxEditor.GUI.ContextMenu
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});
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}
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}
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#endif
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private void OnWindowLostFocus()
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{
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@@ -489,7 +496,12 @@ namespace FlaxEditor.GUI.ContextMenu
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// Let root context menu to check if none of the popup windows
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if (_parentCM == null && !IsForeground)
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{
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#if USE_SDL_WORKAROUNDS
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if (!IsMouseOver)
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Hide();
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#else
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Hide();
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#endif
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}
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}
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#endif
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