Implement SDL platform, windowing and input handling
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@@ -95,13 +95,14 @@ int32 Engine::Main(const Char* cmdLine)
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CommandLine::Options.Std = true;
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#endif
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Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
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if (Platform::Init())
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{
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Platform::Fatal(TEXT("Cannot init platform."));
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return -1;
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}
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Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
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Time::StartupTime = DateTime::Now();
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Globals::StartupFolder = Globals::BinariesFolder = Platform::GetMainDirectory();
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#if USE_EDITOR
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