Implement SDL platform, windowing and input handling

This commit is contained in:
2024-07-25 21:39:21 +03:00
committed by Ari Vuollet
parent 74fb1a74a6
commit 6843205ec9
131 changed files with 67508 additions and 97 deletions

View File

@@ -2,7 +2,7 @@
#pragma once
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS && !PLATFORM_SDL
#include "Engine/Platform/Base/WindowBase.h"
#include "Engine/Platform/Platform.h"
@@ -136,7 +136,7 @@ public:
Windows::ULONG __stdcall AddRef() override;
Windows::ULONG __stdcall Release() override;
// [IDropTarget]
// [Windows::IDropTarget]
Windows::HRESULT __stdcall DragEnter(Windows::IDataObject* pDataObj, Windows::DWORD grfKeyState, Windows::POINTL pt, Windows::DWORD* pdwEffect) override;
Windows::HRESULT __stdcall DragOver(Windows::DWORD grfKeyState, Windows::POINTL pt, Windows::DWORD* pdwEffect) override;
Windows::HRESULT __stdcall DragLeave() override;