Implement SDL platform, windowing and input handling
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@@ -2,7 +2,7 @@
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#pragma once
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#if PLATFORM_WINDOWS
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#if PLATFORM_WINDOWS && !PLATFORM_SDL
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#include "Engine/Platform/Base/WindowBase.h"
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#include "Engine/Platform/Platform.h"
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@@ -136,7 +136,7 @@ public:
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Windows::ULONG __stdcall AddRef() override;
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Windows::ULONG __stdcall Release() override;
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// [IDropTarget]
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// [Windows::IDropTarget]
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Windows::HRESULT __stdcall DragEnter(Windows::IDataObject* pDataObj, Windows::DWORD grfKeyState, Windows::POINTL pt, Windows::DWORD* pdwEffect) override;
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Windows::HRESULT __stdcall DragOver(Windows::DWORD grfKeyState, Windows::POINTL pt, Windows::DWORD* pdwEffect) override;
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Windows::HRESULT __stdcall DragLeave() override;
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