Rename ParticleManager to Particles

This commit is contained in:
Wojtek Figat
2021-05-31 22:40:41 +02:00
parent 760b687b02
commit 6877e14b04
6 changed files with 24 additions and 24 deletions

View File

@@ -1,7 +1,7 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "ParticleEffect.h"
#include "ParticleManager.h"
#include "Particles.h"
#include "Engine/Serialization/JsonTools.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Level/Scene/SceneRendering.h"
@@ -270,7 +270,7 @@ void ParticleEffect::UpdateSimulation()
// Request update
_lastUpdateFrame = Engine::FrameCount;
_lastMinDstSqr = MAX_float;
ParticleManager::UpdateEffect(this);
Particles::UpdateEffect(this);
}
void ParticleEffect::UpdateBounds()
@@ -493,7 +493,7 @@ bool ParticleEffect::HasContentLoaded() const
void ParticleEffect::Draw(RenderContext& renderContext)
{
_lastMinDstSqr = Math::Min(_lastMinDstSqr, Vector3::DistanceSquared(GetPosition(), renderContext.View.Position));
ParticleManager::DrawParticles(renderContext, this);
Particles::DrawParticles(renderContext, this);
}
void ParticleEffect::DrawGeneric(RenderContext& renderContext)
@@ -679,7 +679,7 @@ void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier*
void ParticleEffect::EndPlay()
{
CacheModifiedParameters();
ParticleManager::OnEffectDestroy(this);
Particles::OnEffectDestroy(this);
Instance.ClearState();
_parameters.Clear();
_parametersVersion = 0;