Rename ParticleManager to Particles
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@@ -1,7 +1,7 @@
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// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
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#include "ParticleEffect.h"
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#include "ParticleManager.h"
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#include "Particles.h"
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#include "Engine/Serialization/JsonTools.h"
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#include "Engine/Serialization/Serialization.h"
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#include "Engine/Level/Scene/SceneRendering.h"
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@@ -270,7 +270,7 @@ void ParticleEffect::UpdateSimulation()
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// Request update
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_lastUpdateFrame = Engine::FrameCount;
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_lastMinDstSqr = MAX_float;
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ParticleManager::UpdateEffect(this);
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Particles::UpdateEffect(this);
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}
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void ParticleEffect::UpdateBounds()
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@@ -493,7 +493,7 @@ bool ParticleEffect::HasContentLoaded() const
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void ParticleEffect::Draw(RenderContext& renderContext)
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{
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_lastMinDstSqr = Math::Min(_lastMinDstSqr, Vector3::DistanceSquared(GetPosition(), renderContext.View.Position));
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ParticleManager::DrawParticles(renderContext, this);
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Particles::DrawParticles(renderContext, this);
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}
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void ParticleEffect::DrawGeneric(RenderContext& renderContext)
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@@ -679,7 +679,7 @@ void ParticleEffect::Deserialize(DeserializeStream& stream, ISerializeModifier*
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void ParticleEffect::EndPlay()
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{
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CacheModifiedParameters();
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ParticleManager::OnEffectDestroy(this);
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Particles::OnEffectDestroy(this);
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Instance.ClearState();
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_parameters.Clear();
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_parametersVersion = 0;
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