Rename ParticleManager to Particles
This commit is contained in:
@@ -1,9 +1,9 @@
|
||||
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
|
||||
|
||||
#include "ParticleEmitter.h"
|
||||
#include "ParticleManager.h"
|
||||
#include "ParticleSystem.h"
|
||||
#include "ParticleEffect.h"
|
||||
#include "Particles.h"
|
||||
#include "Engine/Content/Factories/BinaryAssetFactory.h"
|
||||
#include "Engine/Content/Upgraders/ShaderAssetUpgrader.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
@@ -287,7 +287,7 @@ void ParticleEmitter::unload(bool isReloading)
|
||||
UnregisterForShaderReloads(this);
|
||||
#endif
|
||||
|
||||
ParticleManager::OnEmitterUnload(this);
|
||||
Particles::OnEmitterUnload(this);
|
||||
|
||||
Graph.Clear();
|
||||
#if COMPILE_WITH_GPU_PARTICLES
|
||||
|
||||
Reference in New Issue
Block a user