Rename ParticleManager to Particles

This commit is contained in:
Wojtek Figat
2021-05-31 22:40:41 +02:00
parent 760b687b02
commit 6877e14b04
6 changed files with 24 additions and 24 deletions

View File

@@ -1,9 +1,9 @@
// Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "ParticleEmitter.h"
#include "ParticleManager.h"
#include "ParticleSystem.h"
#include "ParticleEffect.h"
#include "Particles.h"
#include "Engine/Content/Factories/BinaryAssetFactory.h"
#include "Engine/Content/Upgraders/ShaderAssetUpgrader.h"
#include "Engine/Core/Log.h"
@@ -287,7 +287,7 @@ void ParticleEmitter::unload(bool isReloading)
UnregisterForShaderReloads(this);
#endif
ParticleManager::OnEmitterUnload(this);
Particles::OnEmitterUnload(this);
Graph.Clear();
#if COMPILE_WITH_GPU_PARTICLES