Add even more profiler events
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@@ -1599,7 +1599,10 @@ bool Actor::FromBytes(const Span<byte>& data, Array<Actor*>& output, ISerializeM
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// Load JSON
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rapidjson_flax::Document document;
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document.Parse(buffer, bufferSize);
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{
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PROFILE_CPU_NAMED("Json.Parse");
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document.Parse(buffer, bufferSize);
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}
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if (document.HasParseError())
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{
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Log::JsonParseException(document.GetParseError(), document.GetErrorOffset());
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@@ -1638,7 +1641,10 @@ bool Actor::FromBytes(const Span<byte>& data, Array<Actor*>& output, ISerializeM
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// Load JSON
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rapidjson_flax::Document document;
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document.Parse(buffer, bufferSize);
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{
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PROFILE_CPU_NAMED("Json.Parse");
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document.Parse(buffer, bufferSize);
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}
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if (document.HasParseError())
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{
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Log::JsonParseException(document.GetParseError(), document.GetErrorOffset());
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@@ -1763,7 +1769,10 @@ void Actor::FromJson(const StringAnsiView& json)
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// Load JSON
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rapidjson_flax::Document document;
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document.Parse(json.Get(), json.Length());
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{
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PROFILE_CPU_NAMED("Json.Parse");
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document.Parse(json.Get(), json.Length());
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}
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if (document.HasParseError())
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{
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Log::JsonParseException(document.GetParseError(), document.GetErrorOffset());
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@@ -496,6 +496,7 @@ public:
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// - load scenes (from temporary files)
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// Note: we don't want to override original scene files
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PROFILE_CPU_NAMED("Level.ReloadScripts");
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LOG(Info, "Scripts reloading start");
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const auto startTime = DateTime::NowUTC();
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@@ -565,7 +566,10 @@ public:
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// Parse json
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const auto& sceneData = scenes[i].Data;
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ISerializable::SerializeDocument document;
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document.Parse(sceneData.GetString(), sceneData.GetSize());
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{
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PROFILE_CPU_NAMED("Json.Parse");
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document.Parse(sceneData.GetString(), sceneData.GetSize());
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}
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if (document.HasParseError())
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{
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LOG(Error, "Failed to deserialize scene {0}. Result: {1}", scenes[i].Name, GetParseError_En(document.GetParseError()));
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@@ -851,7 +855,10 @@ bool Level::loadScene(const BytesContainer& sceneData, bool autoInitialize, Scen
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// Parse scene JSON file
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rapidjson_flax::Document document;
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document.Parse(sceneData.Get<char>(), sceneData.Length());
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{
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PROFILE_CPU_NAMED("Json.Parse");
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document.Parse(sceneData.Get<char>(), sceneData.Length());
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}
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if (document.HasParseError())
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{
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Log::JsonParseException(document.GetParseError(), document.GetErrorOffset());
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@@ -869,9 +876,7 @@ bool Level::loadScene(rapidjson_flax::Document& document, bool autoInitialize, S
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LOG(Error, "Missing Data member.");
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return true;
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}
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const int32 saveEngineBuild = JsonTools::GetInt(document, "EngineBuild", 0);
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return loadScene(data->value, saveEngineBuild, autoInitialize, outScene);
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}
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@@ -217,7 +217,10 @@ void PrefabInstanceData::SerializePrefabInstances(Array<PrefabInstanceData>& pre
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writer.EndArray();
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// Parse json to get DOM
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instance.Data.Parse(tmpBuffer.GetString(), tmpBuffer.GetSize());
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{
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PROFILE_CPU_NAMED("Json.Parse");
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instance.Data.Parse(tmpBuffer.GetString(), tmpBuffer.GetSize());
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}
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if (instance.Data.HasParseError())
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{
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LOG(Warning, "Failed to parse serialized scene objects data.");
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@@ -462,7 +465,10 @@ bool PrefabInstanceData::SynchronizePrefabInstances(Array<PrefabInstanceData>& p
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writer.EndArray();
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// Parse json to get DOM
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defaultInstanceData.Parse(tmpBuffer.GetString(), tmpBuffer.GetSize());
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{
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PROFILE_CPU_NAMED("Json.Parse");
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defaultInstanceData.Parse(tmpBuffer.GetString(), tmpBuffer.GetSize());
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}
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if (defaultInstanceData.HasParseError())
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{
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LOG(Warning, "Failed to parse serialized scene objects data.");
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@@ -666,7 +672,10 @@ bool Prefab::ApplyAllInternal(Actor* targetActor, bool linkTargetActorObjectToPr
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newPrefabInstanceIdToDataIndex.EnsureCapacity(ObjectsCount * 4);
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{
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// Parse json to DOM document
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diffDataDocument.Parse(dataBuffer.GetString(), dataBuffer.GetSize());
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{
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PROFILE_CPU_NAMED("Json.Parse");
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diffDataDocument.Parse(dataBuffer.GetString(), dataBuffer.GetSize());
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}
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if (diffDataDocument.HasParseError())
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{
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LOG(Warning, "Failed to parse serialized scene objects data.");
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@@ -372,7 +372,10 @@ bool PrefabManager::CreatePrefab(Actor* targetActor, const StringView& outputPat
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{
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// Parse json to DOM document
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rapidjson_flax::Document doc;
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doc.Parse(actorsDataBuffer.GetString(), actorsDataBuffer.GetSize());
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{
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PROFILE_CPU_NAMED("Json.Parse");
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doc.Parse(actorsDataBuffer.GetString(), actorsDataBuffer.GetSize());
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}
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if (doc.HasParseError())
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{
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LOG(Warning, "Failed to parse serialized actors data.");
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