Skip astc on macOS x64 due to precompiled lib with too new clang ver
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@@ -58,7 +58,7 @@ public class TextureTool : EngineModule
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options.PrivateDependencies.Add("bc7enc16");
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options.PrivateDependencies.Add("bc7enc16");
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}
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}
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}
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}
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if (options.Target.IsEditor && options.Platform.Target != TargetPlatform.Linux) // TODO: add ASTC for Editor on Linux
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if (options.Target.IsEditor && astc.IsSupported(options))
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{
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{
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// ASTC for mobile (iOS and Android)
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// ASTC for mobile (iOS and Android)
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options.SourceFiles.Add(Path.Combine(FolderPath, "TextureTool.astc.cpp"));
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options.SourceFiles.Add(Path.Combine(FolderPath, "TextureTool.astc.cpp"));
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16
Source/ThirdParty/astc/astc.Build.cs
vendored
16
Source/ThirdParty/astc/astc.Build.cs
vendored
@@ -8,6 +8,22 @@ using Flax.Build.NativeCpp;
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/// </summary>
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/// </summary>
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public class astc : DepsModule
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public class astc : DepsModule
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{
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{
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/// <summary>
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/// Returns true if can use astc lib for a given build setup.
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/// </summary>
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public static bool IsSupported(BuildOptions options)
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{
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switch (options.Platform.Target)
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{
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case TargetPlatform.Windows:
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return true;
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case TargetPlatform.Mac:
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return options.Architecture == TargetArchitecture.ARM64;
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default:
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return false;
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}
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}
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/// <inheritdoc />
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/// <inheritdoc />
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public override void Init()
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public override void Init()
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{
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{
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