Add Linear to sRGB and sRGB to Linear nodes to materials

This commit is contained in:
Wojtek Figat
2026-01-12 15:54:52 +01:00
parent b834dddb11
commit 69c5d65318
2 changed files with 42 additions and 0 deletions

View File

@@ -778,6 +778,22 @@ void MaterialGenerator::ProcessGroupMaterial(Box* box, Node* node, Value& value)
value = result;
break;
}
// Linear to sRGB
case 52:
{
const auto linear = tryGetValue(node->GetBox(0), Value::Zero).AsFloat3();
value = writeLocal(linear.Type, String::Format(TEXT("LinearToSrgb({0})"), linear.Value), node);
_includes.Add(TEXT("./Flax/GammaCorrectionCommon.hlsl"));
break;
}
// sRGB to Linear
case 53:
{
const auto sRGB = tryGetValue(node->GetBox(0), Value::Zero).AsFloat3();
value = writeLocal(sRGB.Type, String::Format(TEXT("sRGBToLinear({0})"), sRGB.Value), node);
_includes.Add(TEXT("./Flax/GammaCorrectionCommon.hlsl"));
break;
}
default:
break;
}