Add input bindings for Scene viewport related actions and Pilot Actor

This commit is contained in:
2023-09-16 19:52:58 +03:00
parent 964913013d
commit 69ce189c5d
3 changed files with 28 additions and 11 deletions

View File

@@ -545,10 +545,10 @@ namespace FlaxEditor.Modules
MenuScene = MainMenu.AddButton("Scene");
cm = MenuScene.ContextMenu;
cm.VisibleChanged += OnMenuSceneShowHide;
_menuSceneMoveActorToViewport = cm.AddButton("Move actor to viewport", MoveActorToViewport);
_menuSceneAlignActorWithViewport = cm.AddButton("Align actor with viewport", AlignActorWithViewport);
_menuSceneAlignViewportWithActor = cm.AddButton("Align viewport with actor", AlignViewportWithActor);
_menuScenePilotActor = cm.AddButton("Pilot actor", PilotActor);
_menuSceneMoveActorToViewport = cm.AddButton("Move actor to viewport", inputOptions.MoveActorToViewport, MoveActorToViewport);
_menuSceneAlignActorWithViewport = cm.AddButton("Align actor with viewport", inputOptions.AlignActorWithViewport, AlignActorWithViewport);
_menuSceneAlignViewportWithActor = cm.AddButton("Align viewport with actor", inputOptions.AlignViewportWithActor, AlignViewportWithActor);
_menuScenePilotActor = cm.AddButton("Pilot actor", inputOptions.PilotActor, PilotActor);
cm.AddSeparator();
_menuSceneCreateTerrain = cm.AddButton("Create terrain", CreateTerrain);