Add input bindings for Scene viewport related actions and Pilot Actor
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@@ -545,10 +545,10 @@ namespace FlaxEditor.Modules
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MenuScene = MainMenu.AddButton("Scene");
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cm = MenuScene.ContextMenu;
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cm.VisibleChanged += OnMenuSceneShowHide;
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_menuSceneMoveActorToViewport = cm.AddButton("Move actor to viewport", MoveActorToViewport);
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_menuSceneAlignActorWithViewport = cm.AddButton("Align actor with viewport", AlignActorWithViewport);
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_menuSceneAlignViewportWithActor = cm.AddButton("Align viewport with actor", AlignViewportWithActor);
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_menuScenePilotActor = cm.AddButton("Pilot actor", PilotActor);
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_menuSceneMoveActorToViewport = cm.AddButton("Move actor to viewport", inputOptions.MoveActorToViewport, MoveActorToViewport);
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_menuSceneAlignActorWithViewport = cm.AddButton("Align actor with viewport", inputOptions.AlignActorWithViewport, AlignActorWithViewport);
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_menuSceneAlignViewportWithActor = cm.AddButton("Align viewport with actor", inputOptions.AlignViewportWithActor, AlignViewportWithActor);
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_menuScenePilotActor = cm.AddButton("Pilot actor", inputOptions.PilotActor, PilotActor);
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cm.AddSeparator();
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_menuSceneCreateTerrain = cm.AddButton("Create terrain", CreateTerrain);
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