Add input bindings for Scene viewport related actions and Pilot Actor
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@@ -26,6 +26,7 @@ namespace FlaxEditor.Windows
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bool hasSthSelected = Editor.SceneEditing.HasSthSelected;
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bool isSingleActorSelected = Editor.SceneEditing.SelectionCount == 1 && Editor.SceneEditing.Selection[0] is ActorNode;
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bool canEditScene = Editor.StateMachine.CurrentState.CanEditScene && Level.IsAnySceneLoaded;
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var inputOptions = Editor.Options.Options.Input;
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// Create popup
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@@ -44,17 +45,17 @@ namespace FlaxEditor.Windows
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if (hasSthSelected)
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{
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contextMenu.AddButton(Editor.Windows.EditWin.IsPilotActorActive ? "Stop piloting actor" : "Pilot actor", Editor.UI.PilotActor);
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contextMenu.AddButton(Editor.Windows.EditWin.IsPilotActorActive ? "Stop piloting actor" : "Pilot actor", inputOptions.PilotActor, Editor.UI.PilotActor);
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}
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contextMenu.AddSeparator();
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// Basic editing options
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b = contextMenu.AddButton("Rename", Rename);
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b = contextMenu.AddButton("Rename", inputOptions.Rename, Rename);
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b.Enabled = isSingleActorSelected;
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b = contextMenu.AddButton("Duplicate", Editor.SceneEditing.Duplicate);
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b = contextMenu.AddButton("Duplicate", inputOptions.Duplicate, Editor.SceneEditing.Duplicate);
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b.Enabled = hasSthSelected;
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if (isSingleActorSelected)
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@@ -116,17 +117,17 @@ namespace FlaxEditor.Windows
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}
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}
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}
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b = contextMenu.AddButton("Delete", Editor.SceneEditing.Delete);
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b = contextMenu.AddButton("Delete", inputOptions.Delete, Editor.SceneEditing.Delete);
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b.Enabled = hasSthSelected;
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contextMenu.AddSeparator();
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b = contextMenu.AddButton("Copy", Editor.SceneEditing.Copy);
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b = contextMenu.AddButton("Copy", inputOptions.Copy, Editor.SceneEditing.Copy);
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b.Enabled = hasSthSelected;
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contextMenu.AddButton("Paste", Editor.SceneEditing.Paste);
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contextMenu.AddButton("Paste", inputOptions.Paste, Editor.SceneEditing.Paste);
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b = contextMenu.AddButton("Cut", Editor.SceneEditing.Cut);
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b = contextMenu.AddButton("Cut", inputOptions.Cut, Editor.SceneEditing.Cut);
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b.Enabled = canEditScene;
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// Prefab options
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