From 69e2b8313b47ae8f2105cd5e94fad971fd96be0f Mon Sep 17 00:00:00 2001 From: Wojtek Figat Date: Wed, 27 Oct 2021 10:23:57 +0200 Subject: [PATCH] Optimize `PhysicsColliders` mode rendering in Editor --- Source/Editor/Viewport/MainEditorGizmoViewport.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/Source/Editor/Viewport/MainEditorGizmoViewport.cs b/Source/Editor/Viewport/MainEditorGizmoViewport.cs index e29b97dc7..7c6ca7900 100644 --- a/Source/Editor/Viewport/MainEditorGizmoViewport.cs +++ b/Source/Editor/Viewport/MainEditorGizmoViewport.cs @@ -473,7 +473,15 @@ namespace FlaxEditor.Viewport private void OnPostRender(GPUContext context, RenderContext renderContext) { - if (renderContext.View.Mode != ViewMode.Default) + bool renderPostFx = true; + switch (renderContext.View.Mode) + { + case ViewMode.Default: + case ViewMode.PhysicsColliders: + renderPostFx = false; + break; + } + if (renderPostFx) { var task = renderContext.Task;