Add support for cascades to DDGI

This commit is contained in:
Wojciech Figat
2022-06-09 08:55:45 +02:00
parent 73d762cf0c
commit 6a74ebd62e
14 changed files with 395 additions and 234 deletions

View File

@@ -138,7 +138,7 @@ float4 PS_ResolvePass(Quad_VS2PS input) : SV_Target0
float3 viewVector = normalize(gBufferData.ViewPos - gBuffer.WorldPos);
// Randomize it a little
float2 random = RandN2(uv, TemporalTime);
float2 random = RandN2(uv + TemporalTime);
float2 blueNoise = random.xy * 2.0 - 1.0;
float2x2 offsetRotationMatrix = float2x2(blueNoise.x, blueNoise.y, -blueNoise.y, blueNoise.x);