Fix .exe being deleted when using the "Run cooked build" option.

This commit is contained in:
Chandler Cox
2024-12-29 17:08:10 -06:00
parent 0f847335c3
commit 6a8814c99a

View File

@@ -671,11 +671,14 @@ bool GameCookerImpl::Build()
MCore::Thread::Attach();
// Build Started
CallEvent(GameCooker::EventType::BuildStarted);
data.Tools->OnBuildStarted(data);
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
Steps[stepIndex]->OnBuildStarted(data);
data.InitProgress(Steps.Count());
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
{
CallEvent(GameCooker::EventType::BuildStarted);
data.Tools->OnBuildStarted(data);
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
Steps[stepIndex]->OnBuildStarted(data);
data.InitProgress(Steps.Count());
}
// Execute all steps in a sequence
bool failed = false;
@@ -741,10 +744,13 @@ bool GameCookerImpl::Build()
}
IsRunning = false;
CancelFlag = 0;
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
Steps[stepIndex]->OnBuildEnded(data, failed);
data.Tools->OnBuildEnded(data, failed);
CallEvent(failed ? GameCooker::EventType::BuildFailed : GameCooker::EventType::BuildDone);
if (!EnumHasAnyFlags(data.Options, BuildOptions::NoCook))
{
for (int32 stepIndex = 0; stepIndex < Steps.Count(); stepIndex++)
Steps[stepIndex]->OnBuildEnded(data, failed);
data.Tools->OnBuildEnded(data, failed);
CallEvent(failed ? GameCooker::EventType::BuildFailed : GameCooker::EventType::BuildDone);
}
Delete(Data);
Data = nullptr;