Bug Fixes
script and actors not having connect transform in on awake and in on start join auto anchor having wrong anchor because was including scale fixed selection do to changes to transform accessibility ?
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@@ -76,7 +76,7 @@ Actor* Prefab::GetDefaultInstance()
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_isCreatingDefaultInstance = true;
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// Instantiate objects from prefab (default spawning logic)
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_defaultInstance = PrefabManager::SpawnPrefab(this, nullptr, &ObjectsCache);
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_defaultInstance = PrefabManager::SpawnPrefab(this, Transform::Identity, nullptr, &ObjectsCache);
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_isCreatingDefaultInstance = false;
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return _defaultInstance;
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