Bug Fixes
script and actors not having connect transform in on awake and in on start join auto anchor having wrong anchor because was including scale fixed selection do to changes to transform accessibility ?
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@@ -1738,7 +1738,7 @@ void NetworkInternal::OnNetworkMessageObjectSpawn(NetworkEvent& event, NetworkCl
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NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to find prefab {}", msgData.PrefabId.ToString());
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return;
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}
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prefabInstance = PrefabManager::SpawnPrefab(prefab, nullptr, nullptr);
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prefabInstance = PrefabManager::SpawnPrefab(prefab, Transform::Identity, nullptr, nullptr);
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if (!prefabInstance)
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{
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NETWORK_REPLICATOR_LOG(Error, "[NetworkReplicator] Failed to spawn object type {}", msgData.PrefabId.ToString());
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