Fixed a ton of typos

This commit is contained in:
VNC
2021-01-05 02:13:15 +01:00
parent d715c0c0dd
commit 6ab300025b
73 changed files with 90 additions and 90 deletions

View File

@@ -97,7 +97,7 @@ public:
/// <summary>
/// Gets the vertex shader.
/// </summary>
/// <param name="name">Thr shader program name.</param>
/// <param name="name">The shader program name.</param>
/// <param name="permutationIndex">The shader permutation index.</param>
/// <returns>The shader object.</returns>
API_FUNCTION() FORCE_INLINE GPUShaderProgramVS* GetVS(const StringAnsiView& name, int32 permutationIndex = 0) const
@@ -108,7 +108,7 @@ public:
/// <summary>
/// Gets the hull shader.
/// </summary>
/// <param name="name">Thr shader program name.</param>
/// <param name="name">The shader program name.</param>
/// <param name="permutationIndex">The shader permutation index.</param>
/// <returns>The shader object.</returns>
API_FUNCTION() FORCE_INLINE GPUShaderProgramHS* GetHS(const StringAnsiView& name, int32 permutationIndex = 0) const
@@ -119,7 +119,7 @@ public:
/// <summary>
/// Gets domain shader.
/// </summary>
/// <param name="name">Thr shader program name.</param>
/// <param name="name">The shader program name.</param>
/// <param name="permutationIndex">The shader permutation index.</param>
/// <returns>The shader object.</returns>
API_FUNCTION() FORCE_INLINE GPUShaderProgramDS* GetDS(const StringAnsiView& name, int32 permutationIndex = 0) const
@@ -130,7 +130,7 @@ public:
/// <summary>
/// Gets the geometry shader.
/// </summary>
/// <param name="name">Thr shader program name.</param>
/// <param name="name">The shader program name.</param>
/// <param name="permutationIndex">The shader permutation index.</param>
/// <returns>The shader object.</returns>
API_FUNCTION() FORCE_INLINE GPUShaderProgramGS* GetGS(const StringAnsiView& name, int32 permutationIndex = 0) const
@@ -141,7 +141,7 @@ public:
/// <summary>
/// Gets the pixel shader.
/// </summary>
/// <param name="name">Thr shader program name.</param>
/// <param name="name">The shader program name.</param>
/// <param name="permutationIndex">The shader permutation index.</param>
/// <returns>The shader object.</returns>
API_FUNCTION() FORCE_INLINE GPUShaderProgramPS* GetPS(const StringAnsiView& name, int32 permutationIndex = 0) const
@@ -152,7 +152,7 @@ public:
/// <summary>
/// Gets the compute shader.
/// </summary>
/// <param name="name">Thr shader program name.</param>
/// <param name="name">The shader program name.</param>
/// <param name="permutationIndex">The shader permutation index.</param>
/// <returns>The shader object.</returns>
API_FUNCTION() FORCE_INLINE GPUShaderProgramCS* GetCS(const StringAnsiView& name, int32 permutationIndex = 0) const
@@ -176,7 +176,7 @@ public:
/// <summary>
/// Determines whether the specified shader program is in the shader.
/// </summary>
/// <param name="name">Thr shader program name.</param>
/// <param name="name">The shader program name.</param>
/// <param name="permutationIndex">The shader permutation index.</param>
/// <returns><c>true</c> if the shader is valid; otherwise, <c>false</c>.</returns>
FORCE_INLINE bool HasShader(const StringAnsiView& name, int32 permutationIndex = 0) const