Fixed a ton of typos
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@@ -391,7 +391,7 @@ bool GPUDeviceDX12::Init()
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{
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// Descriptor tables
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D3D12_DESCRIPTOR_RANGE r[2];
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// TODO: separate ranges for pixel/vertex visiblity and one shared for all?
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// TODO: separate ranges for pixel/vertex visibility and one shared for all?
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{
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D3D12_DESCRIPTOR_RANGE& range = r[0];
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range.RangeType = D3D12_DESCRIPTOR_RANGE_TYPE_SRV;
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