Fixed a ton of typos
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@@ -744,7 +744,7 @@ bool ProcessMesh(OpenFbxImporterData& data, const ofbx::Mesh* aMesh, MeshData& m
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auto length = delta.Length();
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if (length > ZeroTolerance)
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delta /= length;*/
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auto delta = Vector3::Zero; // TODO: blend shape normals deltas fix when importing from ofbx
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auto delta = Vector3::Zero; // TODO: blend shape normals deltas fix when importing from fbx
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blendShapeData.Vertices[i].NormalDelta = delta;
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}
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}
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