Fixed a ton of typos
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@@ -328,7 +328,7 @@ void CS_BlurEmpty(uint3 GroupID : SV_GroupID, uint3 GroupThreadID : SV_GroupThre
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const int2 location = int2(GroupID.x, GroupID.y);
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const uint texelAdress = (location.y * AtlasSize + location.x) * NUM_SH_TARGETS;
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// TODO: use more therads to sample lightmap and final therad make it blur
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// TODO: use more threads to sample lightmap and final therad make it blur
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// Simple box filter (using only valid samples)
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const int blurRadius = 2;
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@@ -32,7 +32,7 @@ uint InsertOneBit(uint value, uint oneBitMask)
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// Determines if two sort keys should be swapped in the list. KeySign is
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// either 1 or -1. Multiplication with the KeySign will either invert the sign
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// (effectively a negation) or leave the value alone. When the the KeySign is
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// (effectively a negation) or leave the value alone. When the KeySign is
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// 1, we are sorting descending, so when A < B, they should swap. For an
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// ascending sort, -A < -B should swap.
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bool ShouldSwap(Item a, Item b)
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