implement method to check if world position is within camera view
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@@ -168,6 +168,13 @@ public:
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/// <param name="viewport">The viewport.</param>
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API_FUNCTION() void ProjectPoint(const Vector3& worldSpaceLocation, API_PARAM(Out) Float2& cameraViewportSpaceLocation, API_PARAM(Ref) const Viewport& viewport) const;
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/// <summary>
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/// Checks if the 3d point of the world is in the camera's field of view.
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/// </summary>
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/// <param name="worldSpaceLocation">World Position (XYZ)</param>
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/// <returns>Returns true if the point is within the field of view</returns>
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API_FUNCTION() bool CheckPointIsOnView(const Vector3& worldSpaceLocation) const;
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/// <summary>
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/// Converts the mouse position to 3D ray.
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/// </summary>
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