Add engine lib to codesign on windows and disable perf event spam in deployment build

This commit is contained in:
Wojtek Figat
2023-11-15 23:39:52 +01:00
parent 6cad1e3309
commit 6af6edb4fe
2 changed files with 4 additions and 1 deletions

View File

@@ -45,14 +45,17 @@ namespace Flax.Deploy
{
var binaries = Path.Combine(dst, "Binaries", "Game", "x64", "Debug");
CodeSign(Path.Combine(binaries, "FlaxGame.exe"));
CodeSign(Path.Combine(binaries, "FlaxEngine.dll"));
CodeSign(Path.Combine(binaries, "FlaxEngine.CSharp.dll"));
binaries = Path.Combine(dst, "Binaries", "Game", "x64", "Development");
CodeSign(Path.Combine(binaries, "FlaxGame.exe"));
CodeSign(Path.Combine(binaries, "FlaxEngine.dll"));
CodeSign(Path.Combine(binaries, "FlaxEngine.CSharp.dll"));
binaries = Path.Combine(dst, "Binaries", "Game", "x64", "Release");
CodeSign(Path.Combine(binaries, "FlaxGame.exe"));
CodeSign(Path.Combine(binaries, "FlaxEngine.dll"));
CodeSign(Path.Combine(binaries, "FlaxEngine.CSharp.dll"));
}
else if (platform == TargetPlatform.Mac)