Optimize Global SDF to use 8-bit storage (50% less memory usage)
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@@ -170,7 +170,7 @@ const Char* ShaderGraphUtilities::GenerateShaderResources(TextWriterUnicode& wri
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format = TEXT("Texture3D {0} : register(t{1});");
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break;
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case MaterialParameterType::GlobalSDF:
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format = TEXT("Texture3D<float> {0}_Tex : register(t{1});\nTexture3D<float> {0}_Mip : register(t{2});");
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format = TEXT("Texture3D<snorm float> {0}_Tex : register(t{1});\nTexture3D<snorm float> {0}_Mip : register(t{2});");
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zeroOffset = false;
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registers = 2;
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break;
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